[QUOTE=DeeTwo;339596]Can someone explain again why downed fire and self res needed to be banned as from a spectator POV, they’re awesome.
Or was literally no thought given to people actually watching the game?[/QUOTE]
Downed fire and self resurrection are both extremely cheap in competitive play; once you kill someone that should be the end of it unless a medic comes to pick them up. They shouldn’t be able to influence the battle from a state of incapacitation. That’s why self revives and downed fire are always hated in games. It isn’t fair for them to be given a second chance unless another medic takes the risk to revive them.
[QUOTE=Shadowcat;339607]I’m not even trying to claim that all skill restrictions are bad, but they have banned 15 in a game with only a few dozen. Adrenaline boost? sure. But you at least seem to agree that the severe restrictions on Operative make no sense, since defense will never use the class.
To me, the simplest solution still seems to be allowing more players on offense than defense.[/QUOTE]
To me that just isn’t fair; I can’t think of a multiplayer game that had something like that ever. If it came down to that, that would only highlight the failure that is BRINK’s balance and you’d lose what little amount of teams you had probably. Removing abilities is a way better way to fix the game, because at least then the game isn’t a stationary thing since you can at least swap classes every now and then and try a different way of pushing.
[QUOTE=wolfnemesis75;339600][B]Forced Team Dynamic /B
1 Medic, 1 Engineer, 1 Soldier, 1 Operative, 1 Universal
Universal is designated Team Captain*
*He cannot use a class-based ability, only universal abilities OR he is the only team member who can change class during a match.
This would potentially solve full-holds. This would better focus competitive matches on the core elements of the game, imo.[/QUOTE]
It wouldn’t solve full-holds, because then you’d only have 1 objective person. Also causing people to not be able to switch teams is a bad idea because it forces people to run 1 or 2 strats and never try anything different because they don’t have the ability to run 2 or 3 engineers or medics.
Restricting the abilities is also a horrible choice; everyone should have access to everything, period. That’s one of the great things about the ESL config; everyone has all the abilities they need to have unlocked (both universal and class) right when they start no matter what, which evens the playing field instead of having to specialize in one class.
It seems kind of pointless for people who don’t play competitively, or even on the PC version, to try to tell us how to play competitively. What might work on your 360/PS3 doesn’t work on a PC in a competitive environment.
By the way, whoever said you console players will get us our SDK, that’s hilarious as heck! You aren’t the reason we would get the SDK, we’re the reason we would. Plus, we keep our games going way longer than any console community does, since you know your support for your online titles gets cut after a certain time and ours doesn’t. 