Medics don’t have health packs, at least not in the traditional sense. Medics cannot toss health to teammates, like Soliders can toss ammo. The Medic heals by using that epi-pen thing - the same thing used to buff health. It seems to be sort of a dynamic tool, both healing and buffing health, according to what the Medic wants to do. By viewing videos, It looks like the amount of time you hold down the use button, determines how much health you restore, so Medics need to be up close to heal teammates, not simply hiding behind cover tossing medkits.
[QUOTE=Cankor;268166]My specualtion came from seeing it listed as an ability on Horses compendium.
Like you said, BC2 had health and defibs as unlocks, along with repair tools. You can’t do that in Brink because then you couldn’t do the objectives. Maybe health you could do as an unlock but not resuraection (escort NPC mission), but even there they would have balanced the map as if health were available.
So it makes sense all those (repair, health, revive) are all core abilities, and it should follow that ammo and being able to buff weapons would be as well so all classes start with similar abilities to harvest XP.[/QUOTE]
I do not have medkits or handing out health as an ability. I have “Life Buff,” which, as it name implies, is a buff - it adds bonus health, not initial healing.
Things that each class can do from the start appear to be
Medics can heal and revive
Engineers can build/repair and buff weapons
Soldiers can arm charges
Operatives can hack
Ammo Boxes is an ability, so it seems that they cannot give out ammo by default.