-[QUOTE=Ryan;182861]ok, never mind about it,
But did you take a look at the tank when it goes off the road into the tunnel?
It dives forward getting players curshed who sit on the back.
And the tunnel entrance (I am talking about the railway tunnel) has some wrong brushes with the ceiling of the entrance.
Thats it 
(“Kinda true, but only couple spawnpoints would be enough, since the train is moving and ppl wouldn’t get stucked on each other. You probably need a tag for each spawnpoint that you want to attachtotag to the train.”) :stroggbanana:
Good work on it!
I told you about my rotation and its quit funny to see the train back from trooptrain map when you drive trough. I like it ^^
PS:
Any word from 2bit about the missing textures in breakout_371?
PPS:
I still need to test 1 animation tough.
To see what happends if the tank is past the ramp, both trains are in station and if then the walkway over the tracks can be blown…?
If so, if train 2 also departs from station before the pile of rubble is destroyed with a second dynamite?
Will get back to you on that, since I am at university atm ;)[/QUOTE]
Hmm, I am not quite sure about the “dive” - mostly because I have never seen it happen on my server, and I haven’t heard complaints about it before.
The only thing I know, is that there is a “kill brush” placed at the ceiling near the end of the map where the tank breaks through the barricade and wins the map for allies. This is so that if there is an allies or axis player mounted on the tank while it gets through the final spline, it would kill that player.
Are you thinking about this?
Perhaps you could provide a picture?
As for the missing textures in breakout_371 - I asked 2bit if he knew anything about it, and he told me that there are no missing textures when he plays the map on his server, and that he has not heard about it before now. Could you also take a screenshot of those missing textures?