Bots for ET Alpha 1 is done!!!!!


(Seph64) #21

I was hoping for a linux version but meh…

Anyway, the bots are extremely dumb, and accurate though. I can hardly shoot them and survive!

Suggestion though, make it so that you can choose which class the bots spawn as. Boring fighting against engineers only.


([RW]Tiger) #22

No linux version for now, may be in the futur version of bots we will make a linux version.


(Shai) #23

it wont let me choose where i want to install it to…it chooses some default drive that i dont even have a copy of et on


([RW]Tiger) #24

This installer check your HD, and then when find ET, install alone the bots in.


(IQ.Gobo) #25

This release got me to register here :slight_smile:

I absolutely like the bots, even in their early stage. I imagine you choose oasis as a first map because of the lack of movable objects, right? That’s why I decided to dig in and try to make würzburg radar playable. It’s quite a challenge because of my quite low level of understanding french, but even with the guesswork done to the txt files and the supplied nodescript for oasis I was able to get the axis defend the forward bunker and the allies to storming it, plus blasting through both destructible doors. I even got the axis to build the bunker mg nest, but they won’t stop building yet :wink:

Anyways: great first release, great potential for future improvements! And it even came in early enough for our valentine’s day LAN :))


(Ifurita) #26

I just think you’ll get more widespread dissemination of your great work if you release it as a zip file. There are reasons why nearly all maps files have been released as .zip files rather than .exe file. In fact, in Quake 3, I have yet to see a map, model, or skin file come as an .exe, and I’ve downloaded hundreds of files. I guess community experience taught them that.


(Silverion) #27

ermm, I load bots, then restart the server so they load, and it says in the console when they load that they have an invalid address of localhost… how do I fix this?


(leo) #28

:frowning: , Why?, Isn’t the bot mod based on the ET SDK? Or the code is non-portable?

Anyway, thx for the nice work, i will try it as soon as i can use a windows box :drink:


(cereal83) #29

Hey all

Well i downloaded the bot and it works like a charm. I even made a little video of them in action. They still need a lot of tweaking because as you see in the demo, most of them run around in circles looking at the sky, and like 6 of them try to build the command post even after it is built. Take a look. It’s about 3 MB.

Also the demo is kinda choppy because I have me plus 19 bots. I don’t know what the limit is for bots but if I have like 12 bots in total it works great.

Also as you upgrade this program. Maybe you could do it in englsh because it’s hard to know what button does unless you know french or memorized it.

1 more request. When/if you continue. Maybe you could make them work at the fueldump map. I think most people prefer the fueldump and maybe if you could make it work at the fuel dump. It would be great

Keep up the good work

:clap:

http://cereal83.tripod.com/bobot.dm_83

(right click and “save target as” )

Put in Etmain/demo and open ET and go to record


(Fusen) #30

lol try 2 god bots against you and your ***ed they have instant headshots =S


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(radiant) #31

one word-ĆÓÓŁ


(wizza) #32

not bad for a alpha but im not lovin the waypoint too predictable is there any way of us being able too waypoint for this like other bots usuallly allow u too do so then we can waypoint any map :slight_smile: just wondering

peace out.


(Frenchie) #33

im not the best but ill give it a shot.

You launch the game thanks to a shortcut which is created at the installation of the bots, then, the oasis map will launch itself, you choose your camp (spawn point?). In the game, once you have chosen your camp, hit “escape” then click on the bobot menu and then assign a key which will bind the bots menu.
For example, take " B"; in the game, hit B and the bobots menu will appear, the translation of the skills can be found above, the rest is in english.

there you go hope it helps :smiley:

Frenchie


(IQ.Gobo) #34

If I got you correctly, you want do change or do your own waypoint files? This is absolutely possible with this release. Just bind a second key to the other option available in the bobot menu. If you press this key, a radio styled menu pops up and you can place, delete, resize, show and save waypoints. But that’s just half of the work needed. After that you have to edit a .nodscript. Open the bobot.pk3 and have a look at oasis.nodscript and “Quelques explications sur les nodes.txt” to get a clue.

I don’t know about “moving targets” (tanks, trains, trucks) and constructibles which are no mission objectives(mg nests), but it should definately be possible to make waypoint files for radar and battery, too. So we could have a three map bot campaign :slight_smile:

And then of course non official maps like xdam, mml_church etc…


([RW]Tiger) #35

Thanks Frenchie!

I see your translation now :slight_smile:

I would like that all of you, who have questions, ideés, but questions, go to our forum, because our team coders go in regulary and could help you, so http://www.clanrw.fr.st => forum => bots, this forum is for all players from the world, you could speack in english or in french :slight_smile:


(wizza) #36

@ IQ.Gobo
thanks dude appreciate it


(wizza) #37

hmm ok was just waypointing for battery and was watching my bot following waypoints and they suddenly all disappeared even tho i saved them i couldnt get them back, i really wish waypointing for bobot was simpler instead of having to hack .pk3 files etc :\ and damm ive never seen more confusing waypoints in my life. those damn globes :banghead:


(ichiban) #38

Ok, i get this error message, what am I doing wrong?! --> “Connecting to: Local Host”, Awaiting Challange…0 , then kicks me to video, and this error message pops up: “Cvar_Update: handle out of range”. Uh, what did I do wrong? THanks.

Ichi :banghead:


(TheFreak) #39

I have done Beta Testing and Game designing (not programming but jus suggesting feaures and improving upon them, if Fox Interactive still made sports games they would havet he Stadium idea because it was my idea to make parts to build stadiums in videogames bu EA had a guy who though the same thing. I had it all planned out…anyways.
My aim is joedougdotcom and you can im me on that, I have some suggestions and bugs to post, I did not record video of the bugs becuase I do not have enough space on my HD.
:smiley:
-When hiding you are automatically killed, try for exampl to hide in the bushes near the axis spawn in the NEW ciy part. You will see right when they spawn they will uatomatically kill you.
-The bots get stuck when trying to go down the hole for the old ciy water pump.
-A suggestion from me is to add nodes where healh and ammo packs are dropped. This way they go to i instead of walking around and eventaully hiting i on a route from one node to another. THen when they are picked up get rid of that instance of a node.
-QUESTION: What are those blue and red lines between premade nodes that I cannot make when I make my own nodes. I tried to get them but couldnt figure out how.
-Tweaking: The defense (AXIS) is no aggresive and just jumps around and staysi n one place instead of sending anyone to fight the only way they get into a fight is when an allie gets near them.
-The AI treid to shoot through the truck at another AI and they both survived until I killed one of them
-They realize covert ops no matter how far away and kill them auomatically even when in an enemy uniform’
-They dont build anytign but the water pump and the command post
-They dont plant landmines at teh command posts.

Overall this should no be an alpha is more advanced and has fewere bugs than normal. You should work on more features and then try to fix the bugs otherwise he beta wont come out for a long time. I belive in features then stabiliy not stabiliy then features.

Also you might want to get Systran for translating or somethign like that. Oh and lastly, if you give me the source code, I MIGHT, be able to translate some stuff to english becuase I have a very good undestranding of how words are translated so I use a translator and can rearrange the words to mean what they are suppsoed to because I used to know some french so I know some entence structure.


(Seph64) #40

The bots don’t plant mines for one reason: Bots constantly run over the ones I plant. You know how many time that I got “I got no friends” award? because the bots are stupid, they run over mines. I hope that gets fixed in a new release.