Body Type/Class Combinations


(Wraith) #21

Simple operatives can see other operatives they can keep all those light operatives from sneaking up on your team. Also while working in a tight knit group he can interrogate or comms hack after every engagement so you will have knowledge of enemy reinforcements. Also play dead with minigun would be a great way to spring a trap. Also good on defense with firewalling and EMP nades.

Just a couple of examples.


(Mad Hatter) #22

Basically, you can do anything a Light Op can, only with more brute force and less crouch-walking. :3

Just imagine if James Bond had the physique of an Olympic weight lifter. Yeah.


(15% or more) #23

I’m fairly certain most people playing operatives will pick the light body type, but how much faster is the light body compared to the medium one?


(Wraith) #24

As far as base speed we know faster but no real numbers however, they have more parkour. By way of jumping higher, wallhops and longer slides.


(DarkangelUK) #25

It was the combination dude… I didn’t just say EMP’ing the explosive… there’s the AND holding the enemy back part as well. He asked for a situation where a heavy operative could be useful, not how well to EMP the explosive.


(JeP) #26

Given the fact that, when you start a map you can never change your body type, I think it’s important that each class can be well played with any body type… sooo I really don’t think there are possible “mismatchs”.

But wait and see.


(trollface) #27

[QUOTE=tokamak;272888]Anyone else find it particularly funny that the classes are being told which body type to pick while in reality it’s the other way around?

Here’s why this kind of theorising exists. People can’t deal with uncertainty. There are twelve main combinations and there effect relies on the current situation and the way you bring that combination to bear. Now unskilled/inexperienced/clueless players will be very unconfident about their choice and their approach, and try to find out one way that will always work.

SD would clearly have blundered if some combinations where always more effective than others. If this was the case then we would be playing with just 4 viable combinations rather than twelve. That’s a serious chunk of gameplay lost from the start.

Anway, by all means act like only 4 combos are effective. That will only reward the players who think for themselves and are not afraid to walk the unbeaten track. Don’t look surprised when a heavy operative single-handedly wipes the floor with everyone (or gently hacks an objective while taking lots of punishment), or that light engineer’s turret place at this insurmountable position, or that light medic jumping out of nowhere reviving the guy who could then just finish the objective.[/QUOTE]Couldnt have said it better myself.


(obliviondoll) #28

[QUOTE=Chili Squirts;272859]Light Soldier
Light soldiers, at least to me, seem somewhat pointless.

Light Medic
Overall, I feel like light medics are kind of “meh”

Heavy Operatives
No seriously, be a light body type. You really better have a good excuse for being a heavy operative.
[/QUOTE]
Just picking out the three most obvious fails in your post, with reasons why.

Light Soldier: Sweet - high-speed, able to get anywhere, has an armour upgrade, carries the Grenade/Molotov combo which will allow him to keep an enemy grounded long enough for him to get in and melee finish before they can react (with Light’s movement speed and propensity for unorthodox approaches, this should be awesome). And that’s not even considering the ability to rush between combat zones to supply teammates with ammo when they’re running low.

Light Medic: I can get from ally to ally, from firefight to firefight, as fast as the game allows, and dispense sweet, sweet resurrection, or those awesome health buffs which make my teammates stronger while fixing their injuries. If you’d ever seen a skilled Medic-spec Scientist in War for Cybertron, you’d doubt the value of anything BUT a Light medic, instead of insisting the Heavy is the way to go.

Heavy Operative: Stay with the team, stay on the objective, you spot enemy mines and Operatives, marking mines for Engineers, and slaughtering Operatives because you have heavy weaponry, and they usually don’t. And when you take them down, rush over to them and hack comms - free intel on the enemy every time someone goes down. How is this going to disadvantage your team again?

Just the most obvious examples. it’s funny how you made it clear that you can see the Engineer working with every body type, but ignored AWESOME reasons why every other class will do the same - ALL classes will be valuable (not just decent) in every size. With a wide variety of players, you’ll see people using every class/body type combo effectively, no matter how “weak” or “meh” or “underpowered” it may look at first glance. And a first glance is all you’ve given the classes that aren’t Engineer, isn’t it?


(MF Maou) #29

[QUOTE=Mad Hatter;273186]Basically, you can do anything a Light Op can, only with more brute force and less crouch-walking. :3

Just imagine if James Bond had the physique of an Olympic weight lifter. Yeah.[/QUOTE]

Heavy Operative


(Linsolv) #30

A Light Medic isn’t useless, you just have to be careful about where you run. It’s not like you can’t do your Medic duties, you just have to worry about getting shot too much.

(At this point, I can’t decide what body type I’m playing…)


(Mr. Magikarp) #31

Indeed, a Heavy Operative would be quite effective as a front-lines fighter. Sure, the Operative does have the disguise ability that makes it suited to going behind enemy lines, but it’s hardly the only trick they have access to.

Also, a light Soldier could potentially reach a higher altitude than the rest of the team and use grenade rain to support his team on the ground.


(Chili Squirts) #32

wow this thread is old. This gravedig came out of nowhere. I don’t even hold the same beliefs anymore :-/


(tokamak) #33

So which combinations are the best now?


(NeutraiIty) #34

[QUOTE=Chili Squirts;272859]

Heavy Operatives
No seriously, be a light body type. You really better have a good excuse for being a heavy operative. Like…something that we don’t know about the game yet for operatives that doesn’t involve a constant necessity to back flip over 15 foot walls.

What are your guys’/gals’ opinions? How do you see the potential match ups of body types and classes?[/QUOTE]

You’re now my best friend. :smiley:


(iezza) #35

Medic as a heavy?no, just no, that is uber fail, you cant get anywhere fast, and wall jumping is very usefull for crossign dangerous zones, i have a light med/engie and a medium soldier/ ops. works good.


(Litego) #36

Im just gonna say light soldier is freakin epic! I rape teams with this setup! You dont need the extra health because you just dodge them while killing. If you get too low on health in a duel just hide behind a corner, throw a Molotov in their face and kill them. Unlimited ammo allows for spray and pray all day long! Flanking people with flashbang and molotov I can take out entire teams alone! No, light soldier is pure rape!


(Super-Pangolin) #37

You’re kidding, right? Playing Heavy Medic is just about the most fun I’ve had in this game; I was playing a full Competitive game on Reactor as Resistance, and although I was often tardy to the party, I’d just stroll in with my double-buffed health, lay waste to any enemy still standing with a Chinzor, and throw revives/buffs out to those who needed them.

The only thing that was bringing me down that match was TERRIBLE lag. Hell, if I hadn’t had 30% connection bar to the US hosts, and actually had a decent connection in the first place, I’m sure that we could have won that match.


(FireWorks) #38

While I tend to mock people playing heavies because I saw many of them whinning about “the cheaters”, I still think that there is just no useless combination. Whatever combination you play you need to adapt to it. I love it fast and with flanking, going on the prowl, but Ive also seen heavies laying waste. Mainly because they are closer to other guys. As a light I got my problems with this “stick together” thing for more then 2 seconds^^


(Zekariah) #39

Love reading this thread.

Ahh, the mistakes we made with our assumptions of the game back in March.

Mind you, i still reckon Heavy Medic stands. Works for me.


(Super-Pangolin) #40

[QUOTE=Zekariah;335406]Love reading this thread.

Ahh, the mistakes we made with our assumptions of the game back in March.

Mind you, i still reckon Heavy Medic stands. Works for me.[/QUOTE]

From my experiences, OP was about 75% on-the-mark about everything except Op.