Beta Testing?


(Metal-Geo) #41

I’m just saying, if you keep the beta to people who have a feeling for ET:QW and its engine, the feedback might end up getting one-sided.

After all, I suspect BRINK isn’t exclusively marketed towards ET:QW players. Best to keep the beta testers ‘varied’.


(nukits) #42

HI :slight_smile:
Is there aniwhere aviable the BRINK graphic requirements ? Cant find it in google
Thanks


(madness) #43

Too soon…


(DoubleDigit) #44

[QUOTE=Metal-Geo;205722]I’m just saying, if you keep the beta to people who have a feeling for ET:QW and its engine, the feedback might end up getting one-sided.

After all, I suspect BRINK isn’t exclusively marketed towards ET:QW players. Best to keep the beta testers ‘varied’.[/QUOTE]

What I’m saying is that Beta testing isn’t for anybody. Some judge a beta just like a finished product and make the wrong impression right away. Those who still play Quake Wars are mostly ones who have an idea about enemy territory and what it requires from a player. So if just balance and game stability is to be tested, my opinion is that Quake Wars players are a somewhat safe choice.

Another thing to add, I have a feeling that that the majority of Quake Wars players are well above 25, players with at least a decade of gaming under the belt, the kind of people who can spot balance issues easily and worry about gameplay first and graphics later.


(murka) #45

[quote=Metal-Geo;205720]You say it as if beta testing is there just for finding bugs and glitches.

Testing the balance of weapons and classes is just, if not more, important. And even someone who never played ET:QW can give useful feedback on weapon and class balance.[/quote]

Good point, tho i did generally mention people who can play outside the box. Anyone taking a game on in an adventurous mode, seeking every possible way to gain the lead, will surely find bugs as he is exploring the game more deeply.

Of course we need people from both sets, the competitive and the general. One can mark out bugs, glitches and balancing issues, the other group will judge the learning curve and also balance, but has to consider what other options are available.
I think most players find x or y unbalanced, yet the competitive playerbase will find at least a dozen ways to counter that x and y. It’s pretty difficult to balance this way because it all depends on what angle you look at it. Maybe this was too difficult for newbies to comprehend in etqw as the whole balance system was asymmetric, in short, a>b>c>a.


(tokamak) #46

Experienced ET players are far better at pushing Brink’s game play to the extremes and finding exploits and general imbalance.

If you want inexperienced players then they’re mainly there to give feedback on cosmetics. Which shouldn’t be underestimated as well. In SH a suggestion that is being taking seriously right now is the option for admins to only allow players of certain rank, so they can either exclude newbies or veterans alike. This was a suggestion that wouldn’t ever have come from veteran players.


(.Chris.) #47

Yeah 'cause they know it’s a stupid idea.

Not everyone with low rank are low skill or equally people with high rank are high skill.


(tokamak) #48

At least it’s something, you could’ve course stick with an admin babysitting or hoping people will just comply.


(stealth6) #49

i think the best people to find bugs are modders, cause that’s what they do basically :smiley:

and the best at testing out gameplay, I’d say somebody with alot of experience in gaming but not necesarily a professional, since often I’ve seen those people give very bad ideas.


(SockDog) #50

A wide variety of people is the best case. The second you select a certain group to test you are just asking for blind spots.

Better you have total newbs to highlight usability problems.
Experience gamers (ET/ETQW) who can look to immediately break gameplay
Normal gamers who’ll draw comparisons to other games
Comp gamers who’ll look at the game from a different angle
etc etc


(Szakalot) #51

the difference is that total newbs will not bother to post feedback. Have you ever seen a thread ‘hi this is my first hour of fps play, and testing a beta too!lol!!1oneoneone, i have these suggestions: xyz’?

They should get the casual players feedback on their own basis, a semi-closed beta with specific invites should only be given to people that will actually do something, rather than just try to get their hands on a game ASAP.


(SockDog) #52

I’d see the newbs as posting stuff unintentionally. Things that genuinely piss them off. Sure some of it SD couldn’t do anything about but if more people bitched about ETQW’s learning curve early on SD may have been able to make the changes they did a lot earlier. As it was, the target for the closed private beta appeared to be experienced gamers and clanners. By the time it got to a wider audience it was too late to even put VOIP in.

Experts and Experience have their place for sure. Newbs will create a lot of noise (not that the “experts” won’t bitch like thunder too), but they also offer a totally fresh perspective, something people coming to the franchise or genre may feel the same way about.

I’ve been playing FPS online since Q3 and I have to say each new game still fills me with some dread when first going online. New maps, new modes, new dynamics. Given the chance I’ll play offline through the maps several times before even going online so I have a good grasp and don’t get ripped on for screwing up something quite simple. I just think some spread of newbs will be better at pointing out that stuff (if maybe not articulating it well) than veterans who accept it as part of the learning process.

Right I’ll stop repeating myself now. :slight_smile:


(aimology) #53

[QUOTE=Slade05;205622]aimology

people who play a bad game
How nice of you.

nothing like brink
Classes? Objective/mission structure?
Or am I talking to a tree here?[/QUOTE]

First off I was a beta test for ET:QW I played for one of the top teams in the game Exile who regularly played with teamHOT - We thought the game was shit and split. Now alittle bit about my self.

Cal invite in 8 games
Cevo p ( cevo.com for you rookies ) in 3
Multiple online tournaments and local lans
GGL.com invite in multiple games
Beta tester for 8 games to date
My exp in gaming Cod 1 / 2 / 4 rtcw/ et/ etqw/ wolf tf2 fear halo/halo2 warsow
quake/q2/q4/quakelive bf1942 WoW allods World in Conflict

Now whats you exp? a few shit games that you randomly had fun pubbing in enjoying the game because you can hop in a vehicle driving around like a complete moron and run someone over? Let me guess you care about female characters, colorful weapons and actual details of the game… Like “I think it would be cool if the buildings had numbers on them”

Anyways ET:QW is nothing like brink… I did not know having common sense was a super power these days, but apparently it is. Do you honestly think because its Objective ( LoL ) and has classes thats its like ET:QW? Just because a game has a gun Doesnt mean its like a game with a gun. So I guess Counterstrike and Call of duty are like quake… They both have Machine guns dont they? Both have Team DeathMatch… You fail at your example miserably.

Brink needs to invite specific people ( if they choose a beta ) for testing. People who play at a high level or from specific teams.

Pandemic
EG
Digintas or whoever from europe for example.
They let a specific amout of regular fat joes into the beta also. There is a simple fact. Any game that is made for competition sells well…

Left 4 dead was a new game sold alot of copies
Call of duty was original a fail game, but was GREAT for competition and was tweaked to hell for it, look at the sells today
Counter strike is another Wonderful example of a competition game that has sold millions and still the #1 fps game to date being played on the pc online

Games have tried to make “public” games for the past 2 years and those games have been complete fail on pc atleast ( and at selling )

ETQW sold how many?
wolfenstein sold how many?
Fear 2 sold how many?
borderlands sold how many?

Look at all the first person “public games” on steam that are selling how many titles did those sell?

You have to take into account that majority of games ( like fallout 3 ) makes the majority of their sells from the xbox, not pc. Because PC gamers know the game will be trash on the pc. Any game can sell alot on the xbox, there are more console gamers ( because of how simple it is to obtain / own / keep up to date and play at a younger age or old age ) then on the pc. Also though developers I think fail to understand if they made a game that would sell good on the pc, it would EASILY sell good on the console, because ALL games sell well on a console. Every game just about that is released sells good on a console. Shit Lego Star wars sells good on the console, because there are countless consumers. Anyways I got off topic and this became a ramble that I’m not gonna get into heavy detail about…

My point was simple brink is nothing like ET:QW and your comment was stupid to say that et:qw would understand the game just because its “object based / class based”

I’d rather have the opinion of a quake player who knows how to balance weapons, movement, trick jumping and can easily pick up on “classes” then someone who thought et:qw was a good game any day of the week.

I’d take a team Fortress player as well…

Like I stated earlier, just because the game has classes and objective’s doesnt make it the same thing. Pretty sure World of Warcraft has fishing poles, does that make it Bass pro 2010? Team Fortress 2 has bunny hoping and a rocket launcher, does that make it quake? Warsow has wall jumping does that make it like unreal tournament? Thats just stupid… Might have some basic fundamentals, but the game is not the same and ET:QW had awful gamers to say the least, who IMO I would not want having any input in my game.


(aimology) #54

[QUOTE=Szakalot;206089]the difference is that total newbs will not bother to post feedback. Have you ever seen a thread ‘hi this is my first hour of fps play, and testing a beta too!lol!!1oneoneone, i have these suggestions: xyz’?

They should get the casual players feedback on their own basis, a semi-closed beta with specific invites should only be given to people that will actually do something, rather than just try to get their hands on a game ASAP.[/QUOTE]

Agreed and this forum is full of those jokers. Those kids just post utter crap and just wanna get their hands on the game “asap”. They fail at gaming, but enjoy to game… Nothing wrong with that…but need to settle down and stay away from a beta ( if there was one ) and stick to just being a fan who enjoys to shoot people in a public server.


(aimology) #55

[QUOTE=stealth6;205809]i think the best people to find bugs are modders, cause that’s what they do basically :smiley:

and the best at testing out gameplay, I’d say somebody with alot of experience in gaming but not necesarily a professional, since often I’ve seen those people give very bad ideas.[/QUOTE]

You’re a very wise person and should be one of the few allowed to speak on these forums and taking serious.


(Joe999) #56

as you claim to be experienced beta tester, i’d like to ask: isn’t that kind of talk usually for retail games? i always thought that beta testing would be about people who work together to solve early issues.

didn’t the qw beta have that?

do you have real facts on that? from what you mention i think of the opposite way, ie the games are good and that’s why the competition uses them. just wondering, because i heard different, ie competition doesn’t have much of an impact anymore

[QUOTE=aimology;206396]ETQW sold how many?
wolfenstein sold how many?
[/QUOTE]

i don’t know how much etqw sold, maybe you know, but i know for sure that the game had a very bad marketing. releasing a game in the same week as halo 2 isn’t a very wise decision. and atvi was clearly more interested in marketing the next plastic guitar game than etqw. i guess that’s why id moved to a different publisher.

dunno about wolfenstein, can only talk from my experience. i personally don’t like the wolfenstein mp. no feedback in a beta could have changed that, not by anyone. the design doesn’t appeal to me. very dark maps, small maps, the supernatural stuff … and i guess it didn’t strike anyone with confidence that news got out that the mp devs got fired before the game was released


(Nail) #57

"ET:QW had awful gamers to say the least, who IMO I would not want having any input in my game. "

even though some of those gamers are the developers of both ET:QW and Brink ?

I’d rather have them than some guy with an over inflated opinion of his own worth.


(DarkangelUK) #58

Usain Bolt is a world record breaking sprinter, but I don’t think i’d want his architectural advice on how to build an olympic stadium. You can keep throwing around your comp status all you want, but at the end of the day all you know how to do is play a game… you have no idea how to build one.


(Slade05) #59

aimology

I guess Severity got cancelled precisely because it was going to sell TOO WELL, huh?
Considering your blah I have to say one thing: only fun pub play and marketing geared towards average joe sells games, proplay does not. I know it, you know it, everybody does, and while it obviously makes you write long lists of overgeneralised rage bullshit I feel fairly content about what to expect in the future.
Happy me.

Oh, and Borderlands seems to have sold exceptionally good.


(murka) #60

CS/MW2 have a learning curve of zit, anybody can play it. Quakewars is seemingly too complex for average people to handle. I think next cod game will feature a button that finishes sp mode like movie and aim-assist on pc for mp…