Oh, you can do that, but there are other ways. You can compile using:
a) a batch file (that’s what I use)
b) or a “add-on” programme.
I cannot remember what that “add-on” is called, but it is a tool (an external programme) that helps the mapper setting up the compiling parameters and to execute the compile.
I’m sure someone can give you the name (and download link) here. EDIT: Check out this place: http://www.wikibooks.net/index.php/wiki/Q3Map2
By the way, what version of the compiler are you using?
The latest version?:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=10278
EDIT: Here is my batchfile, for my current mapping project called hundis_guld_beta2.
"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -meta -mv 1024 -mi 6144 "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/hundis_guld_beta2/maps/hundis_guld_beta2.map"
"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -v -vis -saveprt "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/hundis_guld_beta2/maps/hundis_guld_beta2.map"
"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -v -light -fast -samples 2 -patchshadows -bounce8 -external -lightmapsize 256 "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/hundis_guld_beta2/maps/hundis_guld_beta2.map"
As you can see, it is just three paragraphs, one for each phase.
NOTE!: It works for me, but it might not be the optimal way.
It is just a textfile (in Wordpad for example), saved and then renamed to xxxx.bat
All I do, is just double-click on it for the compiling to start.
The compiler is version 2.5.16 and it rests inside a folder that I have named “q3map_2.5.16_win32_x86”.
Check out the command “-lightmapsize 256”. That is the size of the lighmaps. You can increase it to 512 or even 1024 if you fell like crazy, to see how it affects your shadowsharpness and the like in game. (And yes, it will increase your mapping project’s total file size.)
NOTE! (again): I have three separate batchfiles. The one above for “final” compile. A second one for fast compiles including a light compile. That second batch is almost identical to the above, but the third paragraph is changed to
"C:\Program\Wolfenstein - Enemy Territory\q3map_2.5.16_win32_x86/q3map2" -game et -fs_basepath "C:/Program/Wolfenstein - Enemy Territory/" -v -light -fast -external "C:/Program/Wolfenstein - Enemy Territory/etmain/maps/hundis_guld_beta2/maps/hundis_guld_beta2.map"
The third batchfile is identical to the above, but the third phase is removed totally.
//Loffy