It’s a bit sad. I’ve stopped playing for quite a while now. I’d back in ETQW if I had the game with me (might buy it again). BF3 is very nice, but is actually quite repetitive too.
I really miss the flow feeling of movement in Brink with SMART. BF3 got me outraged at first with all the extra headbobbing all the time (controls taken away from you… sounds familiar ?), but then you get used to it I guess.
Still, what got me away from brink is the lack of variety in the possible tactics. It was a very good game but small things like the locking mechanism mayhem when in a crowd, or the limitation on mines and turrets deployment, somewhat took away some replay value. It was getting harder to find “that new spot” for the mines and turrets anymore. Little things like being locked to the repair obj, obvious superiority of a specific bodytype/weapon combo (early balances issues), lack of working easy to use VOIP and RadioCommands early on… The accumulation of basic flaws gave this impression of unpolished… then the patches and stitches never came. All this has been said over and over, as well as the benefits a public beta/testing could have provided in this regard.
I would have wished a bit more support, but I must admit some of the flaws were in the core design IMO (the character-centric system, the way body-types, classes and loadouts where tied or not, etc…). The looks customization was a good idea but shouldn’t take precedence over solid and tested gameplay, but regular new ouftits/weapskins DLC could have brought in some money to help maintenance.
There were still some nice ideas, and if the game was designed with bigger maps and more players since the beginning, it would have revealed more of its potential. It is still one of my best FPS of the latest years, along with BF3 (which is a different genre anyway).