Beginning of the End for Brink?


(nephandys) #21

Sad to hear, but unsurprising I guess. I knew most of the bigger Brink fans out there and I can only think of one that’s still playing.

Regardless of the game itself a decent, entertaining, and albeit somewhat dispersed community has formed out of it. Hopefully they will either continue to play together elsewhere or convalesce around the next SD title.

Here’s to the hope for a future that contains a stronger, faster, meaner SD that’s learned from their mistakes and is poised to deliver a title that will set us all back in disbelief.

Try and live up to those expectations SD! I’m getting the hype train rolling! j/k :wink:


(ARustyFirePlace) #22

Not surprised, console kids get tired of a game after a few months due to short attention spawn, hence why COD sells so much.


(zenstar) #23

You can’t blame “console kids” and “short attention spawn (sic)” for this. PC gamers dropped it faster than the console crowd.
Brink just has no holding power.

Besides: I looked at your profile: you’re a “console kid” with both a playstation & xbox id.


(RT1) #24

Love the blanket statement there. I’ve been playing it since launch and I play it daily (PC). For example.


(Ruben0s) #25

It’s a valid statement. Two weeks after the release already 90% of the players abandoned the game (at launch 17.000 player peak, today not even close to 100, thats a drop of 99.4% ). I am pretty sure RT1, that you represent a really small group that plays the game on a dailey basis.

So, if 99.4% already abandons the game in less than a year, does it really have holding power? Maybe for a really
small minority. And that 0.6% that still plays the game could be easily people that bougt the game after it’s peak in players, so in reality it can even be more than 99.4%.

EDIT: well, maybe not 99.4% of the players abandoned the game it would be better to say 99.4% less activity than at the launch.


(zenstar) #26

Yes. It was a blanket generalisation based on the opinion of the majority of the people who purchased the game (well… the opinions I’ve been able to get my hands on). There are people who still play and enjoy it and there’s nothing wrong with that, but the speed at which people stopped playing the game points to a severe lack of holding power. Perhaps that’s due to the many bugs that took forever to slowly work out or perhaps it’s due to what some consider terrible gunplay? Maybe it’s the shallow and “tacked on” feeling character advancement or the many other little annoyances that people have voiced (like “magic” button interface).

You’re welcome to your opinion and my statement was an opinion too, but it seems to reflect the majority of viewpoints. I could make it more specific but then we’d be getting into a massive post detailing all the tiny shortcomings that people think the game has. If you want that then jsut read all the other threads on this forum where numerous people have stated the things they’d change.

And as Ruben0s hints at: the players drop the game quickly. After the free weekends and sales there were spikes of intrest on the steam charts that faded away to nothing within a week, quicker and quicker every time. That points to a game that has no holding power.

And I assume that you play daily with a set group of friends or with solo with bots since there are almost no servers left for the PC version and hardly any players?


(.FROST.) #27

For me Brink is still the only game out there that animates me to “waste” my time with shooting people in the face. I googled around a bit and I couldn’t find a single MP shooter with a 2012 release that has this power. Maybe Hawken, but that game is sheduled for 12.12.12 wich means that it has no actual release date yet. I play a variety of games, from other genres, but Brink is the only MP shooter I play.
BF3 would be the only possible conventional shooter I’d maybe buy, but it’s not so hard to resist that urge as it was with Brink. And I’m glad I didn’t. Man I wish I could do anything to save this game*. The only thing I hope for is, that SD WON’T make a 180° turn with their upcoming project(s). Please, for God’s sake STAY DIFFERENT SD.

*I’m working on the comic though. I’ll load up some new stuff at the end of the week.


(Breo) #28

[QUOTE=LightningV;395124]Gstaff: “The Brink stats site is no longer active. Thanks to everyone that participated.”

Well, I guess that’s it then. :rolleyes:[/QUOTE]

If you really like the game stats doesn’t matter?


(Darksider) #29

[QUOTE=.FROST.;395520]For me Brink is still the only game out there that animates me to “waste” my time with shooting people in the face. I googled around a bit and I couldn’t find a single MP shooter with a 2012 release that has this power. Maybe Hawken, but that game is sheduled for 12.12.12 wich means that it has no actual release date yet. I play a variety of games, from other genres, but Brink is the only MP shooter I play.
BF3 would be the only possible conventional shooter I’d maybe buy, but it’s not so hard to resist that urge as it was with Brink. And I’m glad I didn’t. Man I wish I could do anything to save this game*. The only thing I hope for is, that SD WON’T make a 180° turn with their upcoming project(s). Please, for God’s sake STAY DIFFERENT SD.

*I’m working on the comic though. I’ll load up some new stuff at the end of the week.[/QUOTE]

Like shooting faces off literally? LOADOUT sounds like something you might like, lol…

Coming to Steam Soon. Full Customization of Weapons and Characters.
http://www.loadout.com/


(.FROST.) #30

Thanks for the link Darksider, looks interesting. Probably, the next best thing to Brink. Though a little bit much of the TF cartoony thing.


(Darksider) #31

It looks to be more of a off the wall, zany type of game than a serious FPS game.:wink:


(Stormchild) #32

It’s a bit sad. I’ve stopped playing for quite a while now. I’d back in ETQW if I had the game with me (might buy it again). BF3 is very nice, but is actually quite repetitive too.

I really miss the flow feeling of movement in Brink with SMART. BF3 got me outraged at first with all the extra headbobbing all the time (controls taken away from you… sounds familiar ?), but then you get used to it I guess.

Still, what got me away from brink is the lack of variety in the possible tactics. It was a very good game but small things like the locking mechanism mayhem when in a crowd, or the limitation on mines and turrets deployment, somewhat took away some replay value. It was getting harder to find “that new spot” for the mines and turrets anymore. Little things like being locked to the repair obj, obvious superiority of a specific bodytype/weapon combo (early balances issues), lack of working easy to use VOIP and RadioCommands early on… The accumulation of basic flaws gave this impression of unpolished… then the patches and stitches never came. All this has been said over and over, as well as the benefits a public beta/testing could have provided in this regard.

I would have wished a bit more support, but I must admit some of the flaws were in the core design IMO (the character-centric system, the way body-types, classes and loadouts where tied or not, etc…). The looks customization was a good idea but shouldn’t take precedence over solid and tested gameplay, but regular new ouftits/weapskins DLC could have brought in some money to help maintenance.

There were still some nice ideas, and if the game was designed with bigger maps and more players since the beginning, it would have revealed more of its potential. It is still one of my best FPS of the latest years, along with BF3 (which is a different genre anyway).