It’s only from a few games but not much changed from BF3.
It will be “decent” I guess, if the performances are optimized.
Still, might get it …
It’s only from a few games but not much changed from BF3.
It will be “decent” I guess, if the performances are optimized.
Still, might get it …
I’ve been playing it a bit during the weekend and here’s my take on it so far.
First thing I noticed is that the assault is missing his revive paddles and since you’re defaulted back to assault every round that’s pretty annoying. This isn’t helped by the fact it takes 2-3 rounds to unlock them.
Everything needs to be unlocked and it seems to take quite a long time to do so. This might be good for the longevity of the game once the it’s released, but during the beta I just want to unlock everything asap and try it out
They’ve taken XP to a whole new level:
There is always somebody above you, even when you’re on the tallest building in the map they still find a way to parachute on top of you.
I’m not to sure about the gun mechanics / hit detection yet. While playing recon I was really impressed that I could hit targets consecutively, even when they were moving so that was cool. On the other hand at a certain point I was driving an LAV and shooting a medic that was moving erractially for a good second or 2 and even though my crosshair displayed constant hits this guy just didn’t die so I don’t know what was up with that. But I really haven’t played enough to give a good conclusion on this yet.
helicopters are so fun to fly now, they are more responsive than BF3 and I love what they’ve done with disabling and repairing. After a certain amount of damage the helicopter catches fire and becomes less response, you then hear some fire extinguishers going off (I guess?) and you regain control - awesome. The helicopter also regains hp slowly if you don’t take damage - awesome. This might sound OP, but since pretty much every engineer can lock onto the helicopter now I think it’ll work.
RPG’s can lock onto targets if they are laser designated. I haven’t figured out how all of this works, but this seems really interesting. I’m looking forward to playing in a team that realizes all these capabilities to see what their effect really is.
The recons laser designation tool seems incredibly handy + the ability to zero in with your sniper… This has so much potential.
Bugs:
Overal I’ve had a blast so far, despite the bugs I’ve encountered.
I really dislike the map. Even with 64 players a large part of the map feels empty, because everyone is on the rooftops or at point C.
They should do something like this: When you get on a rooftop you get a message that you are out of the map and will die in 10 seconds if you don’t come down.
[QUOTE=Ruben0s;475586]I really dislike the map. Even with 64 players a large part of the map feels empty, because everyone is on the rooftops or at point C.
They should do something like this: When you get on a rooftop you get a message that you are out of the map and will die in 10 seconds if you don’t come down.[/QUOTE]
I was actually pleasantly surprised that even though there are 64 players in a server you hardly notice it. I don’t know how commander works, but maybe that will help organize the players better so the front line is focused in 1 area with 1 squad focusing on taking out people trying to sneak past.
I do agree that it gets kind of annoying that there is always somebody on a higher building and this will probably be the reason I’m not going to play the beta non stop. Hopefully the other maps can provide some variety.
It’s a Beta and must be judged in that context, so I can put the map and the rough and shakey feel to one side ( although I know some who can’t even play it ). Having played about 5 hours I have had bits of fun on it, some of the kills can feel pretty satisfying but as of yet I am not seeing a need to order it. Like Oliver Twist, I was expecting more but I will be keeping an eye on its progress.