Aura station and enemies


(Jesus) #21

[quote=“Jostabeere;170262”][quote=“Incoming;170257”]Aura is already a sort of average choice for comp games. She’s really strong in pubs because people don’t use explosives enough and she effectively has a better healing ability because there’s more people there and more guns defending it. It’s definitely one of the more challenging things to do to remove several players from a station without explosives, but I don’t think it’s too hard to do. Ranked/comp balance ought to come first I think and Aura is fine there.

It’s 100 or 120. But that shouldn’t be an argument because the station does not move. Killing a stationary target is quite easy.[/quote]

Not when its hidden behind a wall behind which there is also a fragger and a shotgun aura


(ClemClem7) #22

[quote=“Jostabeere;170262”][quote=“Incoming;170257”]Aura is already a sort of average choice for comp games. She’s really strong in pubs because people don’t use explosives enough and she effectively has a better healing ability because there’s more people there and more guns defending it. It’s definitely one of the more challenging things to do to remove several players from a station without explosives, but I don’t think it’s too hard to do. Ranked/comp balance ought to come first I think and Aura is fine there.

It’s 100 or 120. But that shouldn’t be an argument because the station does not move. Killing a stationary target is quite easy.[/quote]

When you are facing ennemies, the station must be destroyedin priority, and by this time, you get shot by ennemies and can’t shoot at them. It’s a healing station, not a tanky station. You should be able to destroy it in few shoots. But this is not the main problem I think in this game, there are more balances to do before this one.


(Jostabeere) #23

[quote=“ClemClem7;170268”][quote=“Jostabeere;170262”][quote=“Incoming;170257”]Aura is already a sort of average choice for comp games. She’s really strong in pubs because people don’t use explosives enough and she effectively has a better healing ability because there’s more people there and more guns defending it. It’s definitely one of the more challenging things to do to remove several players from a station without explosives, but I don’t think it’s too hard to do. Ranked/comp balance ought to come first I think and Aura is fine there.

It’s 100 or 120. But that shouldn’t be an argument because the station does not move. Killing a stationary target is quite easy.[/quote]

When you are facing ennemies, the station must be destroyedin priority, and by this time, you get shot by ennemies and can’t shoot at them. It’s a healing station, not a tanky station. You should be able to destroy it in few shoots. But this is not the main problem I think in this game, there are more balances to do before this one.[/quote]

Out of curiousity. Should it even be possible to engage a station with multiple enemies solo and succeeding? My humble opinion says no. Also you pretty much destroy it in a few shots.


(extraordinaryEmperor) #24

Lol, no one cares that much about lore in a game, especially if it affects gameplay.

Pros:
-Heals everything within range even when damaged, thus essentially gives mercs more hp than their maximum.
-Heals everyone within the range at max rate regardless of how many people are on it. There’s very little reason not to just have a bunch of teammates to protect the aura station with their body
-Essentially a mix between Phoenix’s ability and Sawbones. Aura can attack while healing and teammates are continuously healed while taking damage, and medics don’t have a heal penalty.
-Very fast so can easily dodge damage to run around/back to aura station for quick heal gaining an instant advantage that’s not disrupted by enemy presence. Sparks has this trait as well but it’s balanced on the fact that she cannot attack while she’s throwing med packs.
-Small body making her harder to hit, which compliments previous trait.

Cons:
-Low hp merc means she’s more easily 1 shotted, though it’s a bit countered by the fact that aura station essentially boosts her max hp.
-Is a building so it can get disrupted by Thunder or randomly destroyed by passing air support.
-Lack of mobile healing, though being able to continuously place and pick up the station mitigates this disadvantage.


(Gi.Am) #25

[quote=“Jostabeere;170271”][quote=“ClemClem7;170268”][quote=“Jostabeere;170262”][quote=“Incoming;170257”]Aura is already a sort of average choice for comp games. She’s really strong in pubs because people don’t use explosives enough and she effectively has a better healing ability because there’s more people there and more guns defending it. It’s definitely one of the more challenging things to do to remove several players from a station without explosives, but I don’t think it’s too hard to do. Ranked/comp balance ought to come first I think and Aura is fine there.

It’s 100 or 120. But that shouldn’t be an argument because the station does not move. Killing a stationary target is quite easy.[/quote]

When you are facing ennemies, the station must be destroyedin priority, and by this time, you get shot by ennemies and can’t shoot at them. It’s a healing station, not a tanky station. You should be able to destroy it in few shoots. But this is not the main problem I think in this game, there are more balances to do before this one.[/quote]

Out of curiousity. Should it even be possible to engage a station with multiple enemies solo and succeeding? My humble opinion says no. Also you pretty much destroy it in a few shots.[/quote]

Ofcourse it should be possible, if your name is Nader, Thunder, Fragger, Fletcher, Stoker if its outdoor add Arty, Kira, Skyhammer. I’d also argue that a Proxy with the dropping mine and GTFO routine can do it aswell.

Anyways the healingstation is what defines Aura, yes it is a strong heal (tho one should not forget that it can’t heal repeated headshots) but the station reduces mobility, every other medic can drop basically instant healing on the move. The healing station locks you into a tiny space that has AOE magnet written all over it (see mercs above :wink: ).


(solace_) #26

TBH it’d be an interesting mechanic though, as Phoenix would have the ask himself whether he should heal both ally and foe and then try to win the fight afterward, or to just fight and save the healing for later when the enemy’s dead/gone. Kinda like being behind enemy lines and throwing lots of ammo packs around or leaving an ammo station, both of which could greatly assist your enemies.[/quote]

while yes, it would be interesting, it would also take away one of his biggest strengths which is self healing. In basically any close range fight, if you are the position where you need to heal and you hit that button, the person you are fighting will continue to shoot you while you do this and they will receive health meaning that the action is pretty much useless.


(extraordinaryEmperor) #27

TBH it’d be an interesting mechanic though, as Phoenix would have the ask himself whether he should heal both ally and foe and then try to win the fight afterward, or to just fight and save the healing for later when the enemy’s dead/gone. Kinda like being behind enemy lines and throwing lots of ammo packs around or leaving an ammo station, both of which could greatly assist your enemies.[/quote]

while yes, it would be interesting, it would also take away one of his biggest strengths which is self healing. In basically any close range fight, if you are the position where you need to heal and you hit that button, the person you are fighting will continue to shoot you while you do this and they will receive health meaning that the action is pretty much useless.[/quote]

Why would you be healing if someone is shooting you in the face? You’d probably die before it pops or the healing becomes pointless because your weapon isn’t drawn for a short while after healing. You start charging while running away, which you should get away most of the time because you have a huge speed boost while charging.


(Jostabeere) #28

[quote=“Gi.Am;170385”][quote=“Jostabeere;170271”][quote=“ClemClem7;170268”][quote=“Jostabeere;170262”][quote=“Incoming;170257”]Aura is already a sort of average choice for comp games. She’s really strong in pubs because people don’t use explosives enough and she effectively has a better healing ability because there’s more people there and more guns defending it. It’s definitely one of the more challenging things to do to remove several players from a station without explosives, but I don’t think it’s too hard to do. Ranked/comp balance ought to come first I think and Aura is fine there.

It’s 100 or 120. But that shouldn’t be an argument because the station does not move. Killing a stationary target is quite easy.[/quote]

When you are facing ennemies, the station must be destroyedin priority, and by this time, you get shot by ennemies and can’t shoot at them. It’s a healing station, not a tanky station. You should be able to destroy it in few shoots. But this is not the main problem I think in this game, there are more balances to do before this one.[/quote]

Out of curiousity. Should it even be possible to engage a station with multiple enemies solo and succeeding? My humble opinion says no. Also you pretty much destroy it in a few shots.[/quote]

Ofcourse it should be possible, if your name is Nader, Thunder, Fragger, Fletcher, Stoker if its outdoor add Arty, Kira, Skyhammer. I’d also argue that a Proxy with the dropping mine and GTFO routine can do it aswell.

Anyways the healingstation is what defines Aura, yes it is a strong heal (tho one should not forget that it can’t heal repeated headshots) but the station reduces mobility, every other medic can drop basically instant healing on the move. The healing station locks you into a tiny space that has AOE magnet written all over it (see mercs above :wink: ).[/quote]

Yeah, right. But that’s basically AoE ability vs. ability. Simply engaging multiple enemies and trying to shoot them is suicide most of the time.
Also you’re very much right about mobility. Auras station can hinder you quite much on moving, especially as attacker. She is unbeatable as a medic on defence, but I prefer Phoenix or Sawbonez on Attack. Also she is very squishy and that’s a massive weakness.


(extraordinaryEmperor) #29

@Jostabeere So what do you have to say about my pro/con list?


(Jostabeere) #30

Not much besides the fact that people don’t receive permanent heal while getting shot and the point “She can attack while healing” isn’t that strong since her offensive abilities are weaker than Phoenixes or Sawbonez’.


(Szakalot) #31

it takes one good spam merc (mostly fragger,nader,stoker) to completely shutdown an hp station. also for some reason 99.99% players on pubs prefer to shoot the enemy with 40hp/sec regen rather than the 80-100hp aura station.

having said that, it would be nice if the station had a weak spot that you can target for double damage, analogous to the headshot hitbox


(Jostabeere) #32

[quote=“Szakalot;170462”]it takes one good spam merc (mostly fragger,nader,stoker) to completely shutdown an hp station. also for some reason 99.99% players on pubs prefer to shoot the enemy with 40hp/sec regen rather than the 80-100hp aura station.

having said that, it would be nice if the station had a weak spot that you can target for double damage, analogous to the headshot hitbox[/quote]

So double damage on a stationary target?


(Szakalot) #33

[quote=“Jostabeere;170464”][quote=“Szakalot;170462”]it takes one good spam merc (mostly fragger,nader,stoker) to completely shutdown an hp station. also for some reason 99.99% players on pubs prefer to shoot the enemy with 40hp/sec regen rather than the 80-100hp aura station.

having said that, it would be nice if the station had a weak spot that you can target for double damage, analogous to the headshot hitbox[/quote]

So double damage on a stationary target? [/quote]

yes, exactly. It is silly that you can take an aura out in 3-4 fast headshots, but HP station armors it up with 8 bodyshots. If the vulnerable hitbox is small enough that it requires ADS/close range; thats the problem then?


(Havik_Gaming) #34

I like the idea of if you enter the radius of it then it will stop working, i have lost so many gun fights simply because i had to reload and i was fighting some one that was standing on a healing station. If i could just run at them and risk losing some health to turn off the healing station and make it a fair fight i would be all over that.


(Gi.Am) #35

Not sure how I would feel about even less durability for the station, I mean it goes out quickly with explosives, reducing it’s overall durability by allowing guns to take one down almost instantly (I mean one burst/sniper shot and a shotgun simply point and a pellet would find the weakspot for you).
You would need to cut cooldown in half for compensation.

If you must add something along that line I would say increase the damage it takes from melee similar to finishing people. considering aura has access to a shotgun atleast there would be a clear trade of. Would also speed up the game a little bit since you don’t stand there slashing for hours at a abondoned healingstation.

Either way life in this game is cheap (excluding execution). and dieing while destroying a healingstation, so your team can whipe the floor with the remaining opposition is a good trade.