I think aura is ok as is, if a spot is really that hard to push bc of a station just flank it or play as a team and take it out communitively.
Aura is broken, needs nerf
I also think aura is quite balanced right now.
Don’t forget she’s the weakest merc on the roaster without her healing station. Any explosive oriented merc is a real threat for her and snipers just do an easy job of her as well (I am probably wrong but I do think the .50 cal look alike sniper is able to 1 hit her in the torso). So I think the amount of mercs able to counter her is way higher than any other merc of this game.
I also believe her fighting advantage is not that prevalent. Aura is like a dog attached to a post (especially with the shotgun) and the possibility of leaving the healing station behind generally turns into your own death. Whenever you have to push and get the kills done quickly, Aura just falls into uselessness.
Finally, I agree that she has some major advantages upon other medic mercs on very situational occasions but, on the downside, she takes so many drawbacks for them.
[quote=“PixelTwitch;1256”]The one way of balancing I would suggest is quite simple…
Once you take damage on the Healing station you can not receive more health for 1 second. I think you will be surprised on how that switches the balance drastically while still allowing it to be good. [/quote]
This would solve it I think. You shouldn’t be able to heal up like that while being shot, at least not at that rate. The station should be placed in a spot with cover, so people can hide and heal between fights. It shouldn’t be a safe place to fight people from.
Aura got nerfed a lot already. She started to feel much more balanced. She is actually killable when within healing station range and the range is so much lower now as well.
If you see Aura on the other team and they hover around her then all you need to do is pick Fragger and cook nades. Everyone will be in that area and they all explode quite nicely. The healing probably needs toned down slightly but the only thing I think really needs to change is the healing station itself shouldn’t take as many bullets as it does and it should definitely die in one knife strike (takes 2-3 IIRC).
Healing station has ~75HP, it gets taken down with 1 snipers shot or 1 strong (50dmg) and 1 normal (25dmg) melee attack. Make it 55 - 60HP and HS will be in perfect spot imo.