I fully agree with its contents. Much like WoW has been the death of a few good MMOs ("…he this game isn’t exactly like WoW, so I’ll quit playing it and go back to WoW rather than embracing this new game for the things that make it stand out") CoD has been the “benchmark” for many of the younger gamers out there.
Being 33 myself upcoming May 31st I have seen the whole evolution of the FPS-genre, it being my favourite game to play online. We have essentially come full circle, since the FPS genre started of as a Deathmatch focused setup (Doom, Duke Nukem 3d, Quake etc) and then moved on to a more teambased playstyle (Team Fortress, Counterstrike, Unreal 2 XMP etc).
So right now “good old” brainless Deathmatch is at the top of the lists again in terms of popularity. Personally I’m amazed how a stale shallow game-series (Not a flame, just my personal opinion folks so I can fully understand it if you disagree) like CoD can sell so well.
Since CoD4 the gameplay in the series hasn’t moved one inch. All they do is upgrade the graphics engine, throw in some new maps (or lazy rehashes of old “classics”) and sell it again for 60 Euros a piece. The downside to all of this indeed is that any new FPS game is automatically compared to CoD, because the poor deluded younger generation out there considers it to be the best of the best which (as Jeremy Clarkson no doubt would say)…well, it isn’t.
Truth is that at the moment for the FPS genre you’ll receive better ratings if you make a stale, shallow “13 a dozen” game with 0% new features than a game that truly tries to innovate, even if both games have flaws.
I’ll be the last to say that Brink is perfect, there’s definitely a few serious issues that need to be addressed, but it’s not receiving sufficient credit for what it tries to achieve.