Seems many have missed the point.
My suggestion was to make Loadout Cards having BOTH PROS AND CONS, not just cons.
As one mentioned here, similar to TF2’s weapons stats.
Basically Loadout Cards = Equal Sidegrades
When I saw that gen 2 card Skyhammer would be getting (Timik+ Drilled + Double Time), I kinda felt it was too good to be true. Running and quickly reloading? That’s too good of a loadout choice.[/quote]
I don’t mind the idea of some of the cards having drawbacks as well as advantages, but to make the STOCK card more viable than the Bronze/Silv/Gold/Cobalt/SpecialEdition cards would be stupid.
I only went on a rant at you because you said “There should be a way to encourage vanilla loadouts over Bronze cards and higher rarities”. I don’t disagree at all with the idea of adding drawbacks to current loadouts (so long as they also have extra powerful advantages to counterract the new drawbacks).[/quote]
I appologise for the use of wrong words. What I really meant was to make bronze cards sidegrades to default ones. That’s it. I just didn’t make myself clear, unfortunately.[/quote]
Ohhh ok. But your new edited version is still really confusing…
You say you don’t want the defaults to be as reliable as the Bronze cards, but then immediately afterwards you say that you want them to be sidegrades (implying equal viability)… Which is it?[/quote]
OK, my final statement.
Let bronze cards have PROS and CONS. If default cards not suppose to be equally good as Bronze cards then fine, let it be.
3 Augments with 3 downsides
2 Augments with 2 downsides
1 Agument with 1 downside.