Ammo/Health Station, turret placement mechanics.


(RasteRayzeR) #21

This game is so getting back to a fast paced movement style with tricks and special jumps, this is what makes me happy !


(Glottis-3D) #22

yaymetolol :smiley:


(DarkangelUK) #23

Thought I’d slight dredge this one up again to save opening a new thread as it more or less touches upon the point I want to make… the charged revive paddles. To me at least the pace you walk with the paddles charging is very slow, with a turret for example you can at least get into your desired location quickly then deploy, where as with the paddles you must have them in your hand with Fire held down for them to work. In the heat of battle you want to get the revive done as quick as possible, with the low TTK the single press revive just doesn’t give a team mate enough health as they’re instantly put down again. So does walking speed with paddles need increased, do revived players need to stop shooting instantly and get to cover while they have revive shield or do I just need to only use charged revives when more convenient?


(delete) #24

The slow down while charging the paddles makes sense, but once they’re fully charged and ready to pop you should get at least some of your movement speed back. Because at that point what is your character focusing on aside from finding someone to touch with the paddles in their world?


(shaftz0r) #25

while i agree with how slow meds move while charging, you dont have to charge to get the rev, and the rev shield is invincible as long as they dont fire, so in theory, a quick rev is just as good if the player being revved is aware of the mechanic itself