Nice, very nice!
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I just want to say here that I have been playing a lot of BF:BC2 and the distinction between friendlies and enemies is very subtle. I sometimes mistake both types, filling my buddies with lead, and suddenly getting gunned down by an enemy I allowed to walk around in front of me. At first, I was frustrated, now I actually like it. I practice being more alert, and I like the fact that neither class has any disadvantage because their color scheme is more visible than the other.
In sum, I would rather have SD err on the side of a little confusion and maintaining the incredible art style and minimal HUD, than have them completely distinct, or all sorts of flashy stuff all over my HUD. Just my two cents. I would never had thought I would write that, but BC2 has shown me that it isn’t necessarily a horrible thing.
[QUOTE=3Suns;218079]I just want to say here that I have been playing a lot of BF:BC2 and the distinction between friendlies and enemies is very subtle. I sometimes mistake both types, filling my buddies with lead, and suddenly getting gunned down by an enemy I allowed to walk around in front of me. At first, I was frustrated, now I actually like it. I practice being more alert, and I like the fact that neither class has any disadvantage because their color scheme is more visible than the other.
In sum, I would rather have SD err on the side of a little confusion and maintaining the incredible art style and minimal HUD, than have them completely distinct, or all sorts of flashy stuff all over my HUD. Just my two cents. I would never had thought I would write that, but BC2 has shown me that it isn’t necessarily a horrible thing.[/QUOTE]
Uncharted 2 has a system that shows your your team mate’s names and leaves names off of enemies until you highlight them for a second or two. Both teams have character skins that could be mistaken for the other team, which makes things a little interesting in some situations. For instance, the enemies usually are in dark or all black clothes, but the heroes team has one character skin where the guy is in all black, so for an untrained eye, someone on the enemies might not shoot him thinking he’s a team mate.
tl;dr version:
I would rather SD keep things a little more oblivious for the sake of keeping the game from turning into a run n’ gun fest.
I just want to say here that I have been playing a lot of BF:BC2 and the distinction between friendlies and enemies is very subtle. I sometimes mistake both types, filling my buddies with lead, and suddenly getting gunned down by an enemy I allowed to walk around in front of me. At first, I was frustrated, now I actually like it. I practice being more alert, and I like the fact that neither class has any disadvantage because their color scheme is more visible than the other.
I have been playing a lot of BC2 as well, and the differences are subtle. I find myself trying to revive enemy bodies, and although teammates have indicators, if players are too close, you can’t see them, and I will often get killed, or shoot at teammates.
I would prefer a really distinct difference between the 2 factions. Like even to the point of outlining badguys in red, and good guys in blue.
Enemy identification is difficult in BFBC2. Sometimes I’ve been able to run about a squad of 5 people stabbing them and competing with their reviving medics. Without the damage indicators or muzzle flash it can be hard to work out whos doing the meleeing and whos doing the reviving.
Maybe that’s the reason why friendly fire gets turned off by default in those games - the design is so bad no one can discern friend from foe. 
What’s wrong with ‘shoot everything that moves and has no green arrow indicator’.
as well as hard in real combat.
thats why USMC and US A deploy cameras[forget project/product name] on their helmets in Afganistan/Iraq, sometimes.
to evade fratricide and etc.
you mean “shot anything, which don’t have pair of green antennas” ?
i think i read somewhere that making the teams easily distinguishable at a glance is important to them, which is good. but depending on how much the customisation of looks affects things, i think they need to allow some kind of forceenemyskin command, otherwise everyone with half a brain just makes the colors of their model look as much like the background as possible, like in warsow tons of people used the skinniest model and had their skin set to black "bright"skin just in case there were people on the ffa server that didn’t use the forceskin/model commands. 
Nothing, that would be fine. Having to mouse over people before the arrow shows up would be a problem though.
Friendly fire isn’t what?
I’m not playing on servers without FF, I can already tell you that.
Isn’t friendly.
Has anyone mentioned civilians yet?
I thought I heard a voice say “civilians on the battlefield” or something in one of the videos. I’d assume you’re not supposed to kill them either, so how would you tell them apart, especially from the resistance?
I thought I heard a voice say “civilians on the battlefield” or something in one of the videos. I’d assume you’re not supposed to kill them either, so how would you tell them apart, especially from the resistance?
they’re the ones panicking and cowering in fear…