@KangaJoo said:
Also unless they changed this, aimpunch varies depending on which angle you’re getting shot from so no, it’s not how smooth described as always being straight up. Some EU comp player made a vid showing it a couple years ago.
Since you refuse to read the link yourself:
"Some other points I’d like to make while I’m here:
- View kick doesn’t impact bullet spread AT ALL, it just moves the centre-point of the cone (your crosshair) directly upwards for a tiny amount of time
- We don’t want to de-link view kick from the crosshair as it effectively nullifies points 1 & 2 and would also mean bullets wouldn’t be going where you’re looking during the kick
- View kick does scale up with damage taken, so a shot in the head disrupts you more than a shot in the foot"
@KangaJoo said:
Also how are you wholeheartedly agreeing with @watsyurdeal when his statement says it’s nigh impossible to adapt to aimpunch while trying to tell me you can hit all headshots while your opponent is hitting 100% of their shots on you at any range if you just git gud?
Literally no one has more than 50% accuracy with automatic or burst fire weapons. At range, I don’t shoot when I’m being shot, I run when I’m being shot. If I hit them first, I keep shooting. But that’s beside the point.
If someone is hitting you with 100% accuracy at range and they aren’t being kicked for hacking, then they deserve to win the fight every single time. That’s the point of aimpunch.