For the ShooterGame.ini (Game settings Menu I suppose)
Disabling the ‘death lasershow’:
m_bEnablePawnGhostSystem=False
m_bShowDeathInfo=False
(these are currently also bugged as dieing from explosive damage still draws partial lasershows, drawing only the text and no cards or only the blue/red character models and nothing else)
Some commands should probably be split into separate ones. For MaxParticleVertexMemory and MaxFluidNumVerts, right now these effect a lot of different things in the game. It’d be nice to have these split up so it gives more options. Especially with forcing some things it’d be great. A lot of people probably want muzzleflash to be gone but mine indicators on. Or SD will want Smoke to be forced on(Redeye) but allow people to have other things turned off. It’d suggest:
- EnableWeaponEffects=False/True (grouping all weapon effects, muzzleflash/tracers etc)
- EnableIndicators=False/True (all the 'glowie) things like the health station pulse, heartbeat sensor pulse, mines colors etc)
- EnableExplosives=False/True (all explosions particles, without values so that it’s either on or off)
- EnableSmoke=False/True (all smoke particles, without values so that it’s either on or off)
