Thanks guys.
Q3. In your previous title Enemy Territory: Quake Wars, the unlocks players gained got reset after the 3 rounds so you didn’t get that much of a chance to use them, could you explain how the new Brink unlockable abilities system works?
In Brink, everything you unlock - be it clothing, weapons, weapon attachments, or player abilities – stays unlocked. In the case of player abilities specifically, every time your character gains a level, you get one credit to buy a new player ability. Once purchased, the ability is available to your character.
Our abilities are grouped into four categories: Soldier, Engineer, Medic, Operative, and Universal abilities. Among these are what we call Active and Passive abilities. Active abilities you have to manually select and use, while passive abilities are always on. For example, the Grenade Shooting ability is passive, so once you’ve bought that, you’ll be able to detonate your own grenades prematurely by firing at them – no matter what class or faction you’re playing as.
In the case of active abilities, each class has a load-out you can customize for it consisting of three active abilities. So you might customize your Engineer load-out with a heavy turret and landmines, while your Soldier gets to play around with Molotov cocktails and other explosive toys.
What’s great about this system is that it’s all about personalizing the game to match how you like to play it. You can focus on unlocking abilities for your favorite class or, if you don’t have a preference, spend a little here and there. You won’t be able to unlock every ability for your character even if you reach the maximum level, so you’ll have to pick and choose the ones you think suit you most. Since you can have several characters at the same time, this allows you to create specific character builds (like a Heavy Medic focusing on keeping everyone’s Supplies topped up, for example), and we’re very much looking forward to seeing what players come up with.
http://www.brinkaddict.com/component/k2/item/65-brink-addicts-qa-with-splashdamage
So I can only have three active abilities for each character? If I make an… engineer, he could have sense of perspective, turret and… battle-hardened. Or am I misunderstanding this?