Abilities Take Center Stage in New Brink Trailer


(Mr.Fozzie) #141

i really hope the light with a knife doesn’t become an atrocity like it is in the call of duty series (modern warfare 2 and black ops mainly).

I presume the knife will actually have to be selected as a weapon before it can be used, rather than simply having an “I win” button at close range?


(BioSnark) #142

Knife is the melee attack for pistol. It’s said to not kill in one hit.


(Ragoo) #143

[QUOTE=Mr.Fozzie;276192]i really hope the light with a knife doesn’t become an atrocity like it is in the call of duty series (modern warfare 2 and black ops mainly).

I presume the knife will actually have to be selected as a weapon before it can be used, rather than simply having an “I win” button at close range?[/QUOTE]

You have a knife in one hand if you use a pistol, so you probably only have a knife if you are light (since medium can have a light weapon as a second already). Afaik it’s not one hit kill, probably two hits for light/medium I guess.

edit: ffuu ninja’d


(DarkangelUK) #144

[QUOTE=LyndonL;276172]Did you honestly say that a developer said something but without a source? They are the source.

If it were an old quote then sure I’d be iffy on it, but from today? Dude… Jade is not your colour.

EDIT: I take it back DA… I’s still got faith in ye :tongue:[/QUOTE]

What I said was, people are saying that apparently the devs said lights cant use SG… but no one can find the link or quote from the devs to that effect.


(Jess Alon) #145

I’d imagine you can slash real fast at someone and murder them bates style.


(LyndonL) #146

Nah it’s ok. After I’d made that post I read that Exedore’s post hadn’t displayed when you wrote yours. So I was wondering why you were second guessing Exedore.

The problem here… is a failure to communicate!


(Herandar) #147

No, the problem is that SD staff posts don’t appear instantly like everyone else’s.


(DouglasDanger) #148

How many abilities can you equip? I heard that you get an ability at every level. Does this mean a level 20 character will have 20 abilities?


(badman) #149

DouglasDanger, have a look at question #3 here: http://www.brinkaddict.com/component/k2/item/65-brink-addicts-qa-with-splashdamage


(Herandar) #150

See my last post in the 300,000 XP thread.

TL;DR: Yes.


(DouglasDanger) #151

Thanks guys.

Q3. In your previous title Enemy Territory: Quake Wars, the unlocks players gained got reset after the 3 rounds so you didn’t get that much of a chance to use them, could you explain how the new Brink unlockable abilities system works?

In Brink, everything you unlock - be it clothing, weapons, weapon attachments, or player abilities – stays unlocked. In the case of player abilities specifically, every time your character gains a level, you get one credit to buy a new player ability. Once purchased, the ability is available to your character.
Our abilities are grouped into four categories: Soldier, Engineer, Medic, Operative, and Universal abilities. Among these are what we call Active and Passive abilities. Active abilities you have to manually select and use, while passive abilities are always on. For example, the Grenade Shooting ability is passive, so once you’ve bought that, you’ll be able to detonate your own grenades prematurely by firing at them – no matter what class or faction you’re playing as.

In the case of active abilities, each class has a load-out you can customize for it consisting of three active abilities. So you might customize your Engineer load-out with a heavy turret and landmines, while your Soldier gets to play around with Molotov cocktails and other explosive toys.
What’s great about this system is that it’s all about personalizing the game to match how you like to play it. You can focus on unlocking abilities for your favorite class or, if you don’t have a preference, spend a little here and there. You won’t be able to unlock every ability for your character even if you reach the maximum level, so you’ll have to pick and choose the ones you think suit you most. Since you can have several characters at the same time, this allows you to create specific character builds (like a Heavy Medic focusing on keeping everyone’s Supplies topped up, for example), and we’re very much looking forward to seeing what players come up with.

http://www.brinkaddict.com/component/k2/item/65-brink-addicts-qa-with-splashdamage

So I can only have three active abilities for each character? If I make an… engineer, he could have sense of perspective, turret and… battle-hardened. Or am I misunderstanding this?


(Herandar) #152

Well, Turret is the only active ability out of the three you listed. You assign your active abilities to the d-pad. You can see how they do this on the new trailer on the abilities screen. But yeah, you’ve got the concept down. And it seems that you should be able to have three active abilities PER CLASS, not per character.


(tokamak) #153

Luckily the PC base was considered and with great joy can I say that we’re not restricted to such an external restriction like a d-pad, which means that we can have five abilities at the same time.

…no I’m not counting on it.


(Whydmer) #154

[QUOTE=DouglasDanger;276229]Thanks guys.

http://www.brinkaddict.com/component/k2/item/65-brink-addicts-qa-with-splashdamage

So I can only have three active abilities for each character? If I make an… engineer, he could have sense of perspective, turret and… battle-hardened. Or am I misunderstanding this?[/QUOTE]

Sense of Perspective and Battle-Hardened are passive abilities and as described in the post you quoted:

passive abilities are always on

Therefore you will always be able to use them.


(St NickelStew) #155

If I understand what I saw in the video correctly, each Class defaults with one or two abilities (those abilities don’t list the required rank).

The above makes sense in part because then every class has exactly nine additional abilities that can be chosen. Plus, it currently appears that there are eight general abilities. So, we might roughly know about 44 abilities.

Making decisions about abilities is going to be difficult. Even with “only” 44 abilities every character will have less than half of them. And with 5 abilities limited to max Rank/Level characters, it will take five distinct maxed characters to have one with each. That may take a little while.


(DouglasDanger) #156

How many passive abilities can a character have?

You can have three active abilities. I get that now. Does this count the standard class ability as one of these abilities?


(Whydmer) #157

Standard class abilities are not mapped to the D-Pad and so would not be part of 3 active limitation. Passive abilities are not specifically limited. Since you can not have more than 20 abilities total then that would be the maximum of passive abilities, (assuming of course that there are 20 passive abilities out there).


(Ragoo) #158

Is this really confirmed? I only found out today, would be awesome if all the passive abilities are always active in the game :slight_smile:


(DouglasDanger) #159

There are probably 10 or 12 class abilities, and 10 universal abilities.


(Mad Hatter) #160

@Ragoo: They are. Of course, aside from the Universal abilities, the passive abilities are only active when you play as the class they belong to.