Abilities and upgrades


(DarkangelUK) #41

In the demo there is no option to kill, there’s something that say you’re waiting for a medic, or the option to join the next spawn wave. I like it this way, if you could just tap out then that would make interrogation pointless.

The tap out or kill option was usually primarily used in RtCW, ET and ETQW so switch classes… since you can do it on the fly now with command posts then there’s no real need for it.


(MILFandCookies) #42

I’d rather /kill when incapacitated and extract info from speccing my teammates.
Although while Ive never been one to wait for a revive, I am more inclined to do so with the new revive system.

Also during that time, I might want to go to limbo menu straight away to change class, than go looking for a command post.


(DarkangelUK) #43

Well that raises another point, can you change class from limbo? It could be that the only way to change class is via the command posts. But even if there is a limbo menu, there’s nothing stopping you from changing class in there after you’ve selected to join the next spawn… you don’t need to be ‘dead’ to do that.


(MILFandCookies) #44

I realise that you dont need to be dead, to change class - but my preference, is not to be in-game changing class. And you’re correct, its based on the assumption that one can change class, in limbo.


(Mustang) #45

We are used to this, so maybe this is why it’s preferred
I’d be up for giving the new system a go

Perhaps not being able to gleen info from specing teammates is a desired side-effect of the zomfg don’t rez me now medic I will self syringe instead mechanic


(MILFandCookies) #46

[QUOTE=Mustang;230930]We are used to this, so maybe this is why it’s preferred
I’d be up for giving the new system a go

Perhaps not being able to gleen info from specing teammates is a desired side-effect of the zomfg don’t rez me now medic I will self syringe instead mechanic[/QUOTE]

To me its not about being used to it. Its about giving the player the choice, to use the correct method of eliciting info. Sometimes its better to not tap out at all, and relay all the info you can from your incapacitated position. Other times its better to spec a particular teammate in a dangerous position, and relay information back to him that he is not aware of.

The other implication of not being able to /kill is - sometimes medics will put themselves into a position to revive you, or in Brinks instance… to throw you a syringe, only to be nailed by 5 different directions. By /killing when incapacitated, you save them the trouble, ensuring they are not walking into a death trap. Although, the “Lazarus Revive Nade” in this instance could be very useful.


(tokamak) #47

Then again, not being able to /kill means his heroic medic move won’t be in vain.


(Jamieson) #48

Not being able to self kill at any time in the game is a poor decision. There have been many times when I have been in combat with my eye on the spawn timer, if I see its around 2 seconds, and I know the fight will go on for longer than 2 seconds then depending on how I feel the fights going I might just self kill.

The reason for doing this is quite clear, there is nothing worse than dying just as the respawn timers starts a new cycle and you have to wait 20+ seconds to get back into the action, much better to do as much damage as possible and respawn on 0 seconds and instantly spawn.

As others have mentioned there are other reasons for doing so, for example if I die in a death trap ill kill my body so a medic doesn’t waste their live, or If I die with a grenade cooked ill kill to remove the revive symbol to stop a medic running into my dead grenade.

This raises another important question, will people be able to wait for medics instead of tapping out?


(tokamak) #49

[QUOTE=Jamieson;231034]The reason for doing this is quite clear, there is nothing worse than dying just as the respawn timers starts a new cycle and you have to wait 20+ seconds to get back into the action, much better to do as much damage as possible and respawn on 0 seconds and instantly spawn.
[/QUOTE]

Then don’t die right after the timer resets.


(Jamieson) #50

Why when I can tactically self kill myself and avoid the penalty of time spent dead by using my brain?This is what we do in comp, 20seconds on clock play conservatively and try not to die, 10seconds on the clock then you can be aggressive and push in together, if you die it doesn’t really matter.


(MILFandCookies) #51

What heroic medic move?


(H0RSE) #52

Basing opinions on gameplay around if it is “worthy of comp play,” seems pointless and selfish to me, since the majority of players will not be playing comp. You guys are the minority - deal with it. I’m left handed, but I don’t bitch and moan everyday living in a right handed world - I cope or buy left handed items, just like you can deal with it or change your configs or wait for a comp mod to be released.


(DarkangelUK) #53

That’s not a tactical decision, that’s a cowardly cop-out to get back to full health and ammo instead of dealing with the situation at hand… nothing pro about that.


(Jamieson) #54

Ok so im an engineer, im at the objective trying to disarm, the clock says 1 seconds and im surrounded by strogg who will 100% own me, ok so ill do the heroic thing and try to fight them off, the clock goes past 0 and I die, I now have to wait another 20seconds and thats game over. Whats the point? i’ll never win in that situation.

Or I disarm as much as possible and selfkill at 0 seconds, My teammates and myself respawn and take back the objective and we get a decent shot at disarming and may well disarm the plant. Being a professional is keeping calm, using your head and playing with tactics, you keep emotions and the notion of heroics out of it, to get to the point you do what you have to do to win. Perhaps you see it as cowardly, I see it as being smart.


(H0RSE) #55

Perhaps you see it as cowardly, I see it as being smart.

I see it as exploiting a command in the game.


(DarkangelUK) #56

Agreed… so no selfkill… no exploit. Problem solved. Reminds me of those idiots in ETQW who /kill before the enemy take them down so they don’t get the XP for it… lame all round.


(INF3RN0) #57

LMAO… tactically killing out instead of “dealing with the situation at hand” is cowardly and an exploit. So silly I don’t even know how to respond. Obviously some people just think that once something is used in a bad way, then it must be trashed… wooh.


(H0RSE) #58

Obviously some people just think that once something is used in a bad way, then it must be trashed… wooh.

Isn’t that pretty much exploiting is? Using something wrongly, or how Merriam Webster puts it - to make use of meanly or unfairly for one’s own advantage.

You should be a Politician with you mindset.


(Jamieson) #59

How is using the kill command an exploit? The devs put it in the game lol, how else are you supposed to use the kill command?

So is respawning/self kill to prepare for the next objective an exploit? I’m like INF3RN0 here it took me awhile to take in what you guys actually said.


(INF3RN0) #60

[QUOTE=H0RSE;231054]Isn’t that pretty much exploiting is? Using something wrongly, or how Merriam Webster puts it - to make use of meanly or unfairly for one’s own advantage.

You should be a Politician with you mindset.[/QUOTE]

Wait they put the respawn in there by accident, oh geez (that spawn timer must also be an exploit >.<). Or perhaps this is a team based shooter where in you don’t spawn instantly like many other games and instead go by a timed spawn wave. So hmm let me think, we can all agree that just killing people is not the goal of the game. Then we can think some more and go hey, catching that next spawn wave is much better for my TEAM than if I try and settle a pointless battle alone in the name of honor and glory (sound the trumpets). The spawn system was very much a part of the game, and sure people could try and piss you off by respawning before the timer was close to 00, but that only hurts your feelings and not the game. This is what we call a “noobie cry fest” for those who don’t fully understand how to play a game :). I don’t mind not having a respawn key in Brink since I am open to adaptation, but there is NOTHING wrong with it (it really adds that good ole “depth” stuff to the game lols).