@MarsRover why rip? the improvements for fraggers card are pure shit, might aswell not change the cards if the new augments are equally useless as the current ones.
2nd gen proxy :O!
Dropping half a mag worth of ammunition if you kill a fire support isn’t exactly good and the HP packs aren’t really useful either. Also Looter does nothing for 3 out of 5 classes you kill in DB. In fact, the hp packs are so minor, I’ve never even seen one or picked one up.[/quote]
Least those packs drop in all modes of play if nothing else.
Is the new K51 better?
Yes or no?
Yes it is. I rest my case.
We may disagree on how much better it is, but for me replacing Cool, a perk better only than Pineapple Juggler, with something actually useful for an assault merc is very significant.
This here’s an IMI Desert Eagle. It can shoot a .50 caliber that will no doubt kill a target in almost no time. Perfect for my suicide…
Great…just what we need…pub scrubs proxy running around with lock on…as if there was any doubt that they’re dumbing this game down with the nerfs of snipers and buffs of explosives…giving proxy lock on is further proof. (And failsafe for the idiots who get killed on their own mines…definition of dumbed down lol)
K51 was already the best K-121, and it still got a buff, albeit a small one.
B52 getting Focus is amazing, considering it affects all aimpunch you get, even outside of ADS.
And the M62 was already the straight up best M4 loadout, so buffing it super hard would be a dumb idea anyway.
Why did they give more fail safe augments to Proxy ? That augment on her is almost insulting. R13 feels really meh. 
To many scrubs blowing themselves up on failed suicide attempts? Anything to make the game easier for newbs! 
Chopper on M62 is not what I can call a real buff. It’s not a nerf and more useful than cool, but it’s not drilled or double time.
Old M62 will still stand as a solid loadout, even equal as the new one, because knife rushing as fragger to kill an injured enemy is not a good idea, better pull your revolver out and spam shoot your 6 bullets.
Bomb Squad and the MP400 are what make that card interesting though. But I agree, Fail Safe should be considered a “worthless” perk along with Cool and Pineapple Juggler.
Fail safe is good when you play close to your proxy mines or if you use to shoot at them, you can do it closer without being killed.
Toughness on that K 121, mmmmm
Definitely need that in a chrome cobalt.
I really hope they do some cool Arty cards…I’ve 1 cobalt trade up and 4 trade ins ready.
Oh god, I bet it is >__> I’m gonna have to run EMP Phantom, aren’t I? 