25+ Hours and Nothing


(CCP115) #21

You know what guys? Yea the event was handled poorly, but I just realised something positive that came out of the event (excluding the Meltdown finale)

SD could actually learn from their mistakes and review their business model in the near future.


(MarsRover) #22

cough win missions cough :wink:

I’m only half joking. SD/Nexon monetization strategy seems to be:

  1. releasing things in the most unfair state they think they can get away without a game wide-riot. See: trade ins, old single type of Elite Cases
  2. Adjust according to community respons until dissatisfaction is at acceptable levels. Trade ins got major backlash so they were changed a perceptible way. Splitting Elite Cases to A and B though is about the smallest change that could be made.

It may be a sound strategy financially. I has one caveat though - it assumes that people repelled with current model will be replaced with others. How long can that continue?

The heart of the problem is that they start at such an outrageous level in 1) that very timid changes in 2) seem like a fair compromise, “halleluyah the devs are listening” etc etc. The saddest part is that they successfully convinced a lot of people that current levels of RNG in paid cosmetics is acceptable.

On the other hand mercs and bronze loadouts are priced very low in credits. Which makes DB quite phenomenal from a non-paying player. That’s something SD/Nexon should be praised and I while I express that frequently in “grinding credits is hard” threads it doesn’t hurt to say it again. I’m not looking to raise pitchforks here, just present things the way I see them.

Disclaimer - I’m not an economy/marketing/psychology expert or even a graduate so everything I said above can be complete bollocks. But if you think so it would be nice to know why.


(3N1GM4) #23

cough win missions cough :wink:

I’m only half joking. SD/Nexon monetization strategy seems to be:

  1. releasing things in the most unfair state they think they can get away without a game wide-riot. See: trade ins, old single type of Elite Cases
  2. Adjust according to community respons until dissatisfaction is at acceptable levels. Trade ins got major backlash so they were changed a perceptible way. Splitting Elite Cases to A and B though is about the smallest change that could be made.

It may be a sound strategy financially. I has one caveat though - it assumes that people repelled with current model will be replaced with others. How long can that continue?

The heart of the problem is that they start at such an outrageous level in 1) that very timid changes in 2) seem like a fair compromise, “halleluyah the devs are listening” etc etc. The saddest part is that they successfully convinced a lot of people that current levels of RNG in paid cosmetics is acceptable.

On the other hand mercs and bronze loadouts are priced very low in credits. Which makes DB quite phenomenal from a non-paying player. That’s something SD/Nexon should be praised and I while I express that frequently in “grinding credits is hard” threads it doesn’t hurt to say it again. I’m not looking to raise pitchforks here, just present things the way I see them.

Disclaimer - I’m not an economy/marketing/psychology expert or even a graduate so everything I said above can be complete bollocks. But if you think so it would be nice to know why.[/quote]

It’s pretty much the same thing that is done with a lot of sales.

Raise the price to an absurd level, then “discount” back down to 10% higher than the bottom line. Customer feels like they “got a deal”… happens every day in car sales.


(Frogteam) #24

Was away for Thanksgiving, so I couldn’t play until the last evening. Stayed up all night playing for 10 hours. Eventually gave up and bought the elite cases before the event ended. CW is hell.


(Enzo) #25

cough win missions cough :wink:

I’m only half joking. SD/Nexon monetization strategy seems to be:

  1. releasing things in the most unfair state they think they can get away without a game wide-riot. See: trade ins, old single type of Elite Cases
  2. Adjust according to community respons until dissatisfaction is at acceptable levels. Trade ins got major backlash so they were changed a perceptible way. Splitting Elite Cases to A and B though is about the smallest change that could be made.

It may be a sound strategy financially. I has one caveat though - it assumes that people repelled with current model will be replaced with others. How long can that continue?

The heart of the problem is that they start at such an outrageous level in 1) that very timid changes in 2) seem like a fair compromise, “halleluyah the devs are listening” etc etc. The saddest part is that they successfully convinced a lot of people that current levels of RNG in paid cosmetics is acceptable.

On the other hand mercs and bronze loadouts are priced very low in credits. Which makes DB quite phenomenal from a non-paying player. That’s something SD/Nexon should be praised and I while I express that frequently in “grinding credits is hard” threads it doesn’t hurt to say it again. I’m not looking to raise pitchforks here, just present things the way I see them.

Disclaimer - I’m not an economy/marketing/psychology expert or even a graduate so everything I said above can be complete bollocks. But if you think so it would be nice to know why.[/quote]

I agree with this 101%.

The Developers think they can get away with it.


(BananaSlug) #26

i would love to spend some money but what is the point of paying (i dont remember the prize ) 5$ for random card (probably silver) for random merc (probably non played one )