1944 Nordwind 2


(jemstar) #101

Well had this map on server all day and so far everyone seems to like it!! We didnt have big numbers today but this map would play even better with more players. The fact no one complained speaks volumes…peeps are not shy in saying they dislike a map lol and there were some positive comments made. It will be in our rotation for the next 2 weeks at least!

As for the lighting some said was dark, i have a cfg so was not an issue for me but those who had issues just set r_gamma 2 and seemed to fix all!! A possible bug was when we first played it and gold was taken to truck the map ended and axis won. The next time the truck had to be moved to the escape point, I assume to correct outcome. It only happened the once so far and my memory may be wrong but that is my recollection.

Thanks again for a great map, great to see people are still investing the time to create new maps for the community.

Jem.

ps it is mine friendly yays!! Nutn worse than not being able to set mines!!!


(Mateos) #102

Which areas are too dark?

wm_endround is triggered only when the Truck reaches the last spline… That’s strange.

Was the gold stolen before the TruckYard gate got blown up?


(jemstar) #103

Not sure tbh as it was fine for me, one guy said that it was dark for him so he did the gamma thing but he usually uses a bright cfg but was on sons pc so probably not use to normal is all. I will set up a feedback thread on our forums for the map and report it back to you.

With the end round was after the gates blown and only when both gold crates were delivered to the truck…but the truck didnt need to go to the escape point. But I have played 3 times since and worked fine so maybe as was first time playing I just didnt realise wat was going on. But deffinately cant remember the truck being moved the first time. If it happens again will let you know …


(Mateos) #104

Thanks :slight_smile:

It’s just surprising the map ended this way…