Nice looking, but for gameplay its a bit to dark, and the foliage is no good.
- http://robotrenegade.com/q3map2/docs/shader_manual/general-directives.html#polygonOffset
- Copy paste might have not taken over all information. Maybe you can try export that piece of map and import it.
- http://robotrenegade.com/q3map2/docs/shader_manual/q3map-global-directives.html
- You need probably to add a surfaceparm alphashadow the fence.
- I think you can only find for Oasis all required things bundled, the other maps had not been available from start on.
- GIMP should support TGA, so it should read em correctly, maybe your map just produces that result. But you say you import it to GIMP - thats a bit strange, maybe while importing it something has been modified? As GIMP can just open and save TGA’s.


I just added the .dat file in to /maps eg: warringgods_final_loc_override.dat and recomplied it