Fixed, the escort was enabled on the last Tank spline.
I’ve another issue with script \o/
When the Truck has past the barrier, I want Allies to be moved on a new spawn.
In the related Truck spline, I’ve set after several retries:
trigger game_manager truck_past_barrier
The related game_manager table:
trigger truck_past_barrier
{
wm_announce "The Truck is past the Truck Barrier!"
alertentity allied_barn_spawn
alertentity allied_barn_spawn_obj
setautospawn "Barn Spawn" 1
wm_announce "Allied forces are moving to the Barn Spawn!"
}
I’ve taken exemple on Gold Rush.
allied_barn_spawn is the scriptname/targetname of the team_CTF_bluespawn
allies_barn_spawn_obj is the scriptname/targetname of the team_WOLF_objective
These elements are invisible at map start, like in Gold Rush. The “Setting Allies spawn to Barn Spawn” appears in console. I move spec (Since I need to escort Truck to trigger this event), then I join Allied team. I spawn on the first one, the flag has 0 player on, and the Barn Spawn in invisible… I tried to enable it with:
trigger allied_barn_spawn_obj on
Without success. The elements were first with the spline, then I moved them to game_manager specific table, no more success. All my spawns work this way… ETScript4 shows that I haven’t made any mistake in the names/entities.
After this, the map will be fully working and playable. I will just need to add foliage/trees, find how to make a shader for a model (Tried, failed), make a road with patch mesh, and end animation or gate opening (On this point, how trigger a door opening/closing through script?) and Truck running alone (Will take exemple on Breakout 2).
I tried to take example on core model shaders, without success. Since I’ve this issue for some weeks, I think I can post it without post tomorrow sayin’ I’ve found da solution x)







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