It hurts me to see such a good game die due to updates totally useless (for my part, I will explain in more detail). It’s been a while since I think about different solutions to improve different aspects of the game and I think I have found some solutions that may bring life to Dirty Bomb.
Things to change:
The balancing of the game, of course how to think about the points to change without going through the balancing completely nonexistent of this game.
The different nerf and buff really helpful, whether on weapons in general or even mercs.
To bring back the ranked system (and maybe even the casual matchmaking).
For the moment, the game’s balancing system is based on the levels of the players, a low level player will automatically be put with a high level player. This system, for my part, I find it foolish, yes, foolish, I explain myself.
You arrive on the game, you are new and you face 100+ level players in front of you (I speak in therm of old levels). Of course, you can not do anything, we agree? But in a few cases, some new players release other FPS (typical example: CS: GO). These players also have the experience of the FPS, and even if they do not know the mechanics of the game, they know how to aim and most of the time, they also know how to play as a team. These players are very good at exploding the Dirty Bomb veterans, and yet they are not even level 7. Personally, it has happened to me already and I’m not ashamed to say it. This is why the balance of the game is also inactive, so do not balance according to the levels of the players but with other criteria that can affect each player on a case by case basis.
The average EXP rate per minute, a medic specialist will necessarily have more points than any other player. Its EXP rate per minute will be very high. On the other hand a player who is a specialist recon, or even assault will have fewer points than the other players (in most cases). The assaults are mostly based on the damage, so look for the kills first, and even for the recon even if they help their team to spot the enemies but you understand the idea. New players usually have a very low EXP per minute while veterans are around 1K per minute.
The average number of kills per minute, exactly the same as the average EXP rate per minute, no need to explain it again.
The general aim of each one, a new players who does not know necessarily aim will be often between 20% and 25% of precision, whereas a good player will be at 30% + for the less good ones which can go up to more than 40% for the most experienced players.
Make a mix of these 3 exposed solutions to have, not a perfect balancing, but at least a lot better than the present one at the present time.
Nerf and buff:
With the update of July 24 it seems to me, a lot of things have been nerf and buff. For my part, I think the shotguns are very good at the time of today, so that, not to touch, on the other hand there is a weapon that must really be nerf, and I speak obviously of the Hochfir … This weapon … is the definition of the ultimate noob simply, you with 55 balls in a mag, with weak damage but I’m sorry, what do you want against someone who uses this laser beam in front of you ? The rate of fire is much too high, you shoot for just 2 seconds and 1, you emptied your charger, 2, you inflicted more damage than any other SMG available in the game in record time. And I’m not even talking about mercs who have this weapon … (Proxy, just a bunnyhop or running around like a decapitated chicken and doing drop mine, Phoenix, well I think it’s the only one who No problem with this weapon, Nader, grenade launcher … Hochfir … an ideal combo to get the entire community of Dirty Bomb, Turtle … guys, what made you put a Hochfir on this merc ??? You have just a camp behind your shield on Underground with a healstation and here is a free win, and if by bad luck there is a Nader or a Phantom to break them, it is not is not a problem, you just have to smash it with your laser beam straight out of Star Wars and the turn is play!) No, more seriously, just lower the gun’s firing rate, not necessarily make it too slow than the Blishlock, but a just find a happy medium that makes it useful, but not OP. With regard to weapons, I find it ’ There is that that can be problematic. As for mercs, most of the major nerf has been listened to and executed, Javelin and Rhino. On the other hand, there is an URGENT nerf to do, I feel that I will pass for a kid who crying but fuck off, I’m not the only one to say it and it just becomes unportable … Phantom! I know you’ve reworked it not long ago, but really …? Do you think it’s fun to play against a merc we do not hear, and that we do not see? Even if the sound has been slightly increase, it remains inaudible in the middle of all these explosions. And I’m sorry but less than eyes of lynx, we do not see it at all. I once read a solution to Phantom that seems really good, make it slightly more visible when in motion (it all depends on its speed) and as audible as now, but against when it does not move, make it TOTALLY invisible not even a single visible pixel but with a loud enough sound to be heard amid explosions.
After the other mercs, it’s bearable since it’s part of the game
The return of the ranked system and matchmaking, I know that FACEIT is close to your heart, but I tell you that, there are not many people who are excited about this new “competitive” system. I just have a question to ask you, you say that Dirty Bomb is a competitive game, so why have you removed the only competitive system from the game? Ok we agree that the ranked ones were not necessarily a f_un part for the less experienced players_, but that’s the goal! It’s a competitive mode, it’s not for low-level players. With a new balancing system, it will make all the difference, and above a level limit before I can access the ranked system, I will still talk with the old levels, before it was a restriction up to level 7, but what to do, since it’s a basic competitive mode, so for experienced players, limit the minimum level required to at least 15. Or to make a system of divisions according to the ranks (Bronze with Bronze and Silver, Silver with Silver and Gold, Gold with Gold and Cobalt, and Cobalt with Cobalt and Elite). These are just nice suggestions but I think that with a new balancing system, there is a way to get the ranked and even the casualmatchmaking back!
I’m not a developer, but there’s one thing you do not necessarily have Splash Damage, it’s experience on the game. It’s been a year since you listen to the suggestions of low levels for supposedly “improve the game” of what they said, but you made him die slowly. We do not need new mercs for the moment, no more new weapons, maybe 1 or 2 more maps but clearly, the maps are the same we do not need them at the moment and we have even less need of cosmetics with your weapons skin or melee weapons skin, clearly we do not care about all that. The things what we want is a balanced game, with real opposition and not to roll on the opposing team or to be rolled over, that we want is a real motive for we had to continue to play, a real challenge, the ranked was part of it, a real way to spend our credits through events like in the past, where we had to farm to get what we wanted. You have made the game easier for newcomers, it’s one thing but you’ve gotten the loyal players off the ground.
I’ll give you an example, it’s been a year since you listened to new players who do not necessarily know the game, you’ve integrated the system weapons weapons CS: GO mode, you have buff Phantom to such a point that he became one of the most OP mercs in the game, you took out the ranked system because the low levels complained of getting screwed in a competitive mode reserved for experienced players because they could not get past the bronze master rank and where did all this lead you? All this led you to a game that is dying, everyone leaves the game because there is more interest to play, no more challenge,no more fun,no more farm, NOTHING. I do not know if you realize it but a year ago we were more than 2.6K on average per day, now we are only 834 on average per day.
You made mistakes, who does not do it in his life? But you knew how to catch up, with the update of July 24th you made buffs, nerf and added useful things and why? because you have listened for the first time veterans and since this update, as if by chance there is a slight increase, but a rise of 1.5% more players.
It will soon be 3 years that I’m on the game, and I do not count left now, and frankly it would hurt me to have to leave because no one is playing, so if I can give you advice, listen to what low levels demand, but listen to what veterans are telling you because we know the game and do not know what to improve because we play it and we have experience. Hoping that I managed to open your eyes and give you some possible solutions to improve the game.
FlawLess of the Wi.Bi team