[ETL] 'Ice, by id software'


(KeMoN) #1

‘Ice, by id software’

BSP name etl_ice_v5.bsp
Status version 5
Latest Release January 2021
Players 32 vs 32
Original map by id software
Visual overhaul by kemon
Download 'Ice, by id software' (v5)

Story

Campaign: Rocket Base

  1. ’Ice, by id software’
  2. ‘Frostbite, by Moonkey’
  3. ‘Missile, by eiM’ (planned)

Local resistance managed to leak information about a secret rocket base to the OSA headquarters. According to the intel, the Axis are developing a new rocket of devastating power. OSA headquarters organised a stealth attack to locate and gain access to said rocket base and steal the prototype. In the first mission, the Allies launch a stealth attack on an Axis coastal outpost. The Axis forces must retrieve crucial documents depicting the location of the secret rocket base which were left behind in an initial, hasty retreat to a nearby storage facility. In the second mission, the Axis fortify their position in the storage facility after successfully retrieving the documents. The Allies must infiltrate, steal the documents and radio the location of the secret Rocket Base to the OSA headquarters. In the third mission, the Axis attempt to hold the secret rocket base and prevent a loss of the weapon prototype at all cost. The Allies must find the prototype, neutralise and steal it so it can be sent to OSA headquarters for examination.

Media










CONTINUE READING HERE


(ryven) #2

Love these RTCW textures :3


(KeMoN) #3

ETL Ice v2

----- Overhaul of the original Ice map from ET and inspired from RTCW MP.-----

-----Story-----
In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost. The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.

-----Changelog-----
to version 1:

  • Added antenna to radio transmitter building.
  • Added missing tracemap. Thank you IR4 and Ensiform for reporting.
  • Fixed hovering pipes in forward bunker.
  • Fixed icicles brushes have visible border. Thank you ryven for reporting.
  • Fixed several caulk leaks. Thank you ryven for reporting.
  • Fixed missing texture for documents model. Thank you ryven and WutangH for reporting.
  • Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting.
  • Fixed clipping issue on the watertower. Thank you WuTangH for reporting.
  • Clipped beams in radio transmitter. Thank you ryven for reporting.
  • Clipped windows in west bunker exit lookout. Thank you ryven for reporting.
  • Clipped tunnel borders. Thank you ryven for reporting.
  • Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting.
  • Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting.
    – Tracks in the bunker.
    – Stairs to main entrance.
    – Red pipe near Axis north barracks.
  • Adjusted several boxes to improve the movement around them. Thank you ryven for reporting.
  • Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting.
  • Adjusted rocks near Allied south barracks to use snow texture instead of desert rock.
  • Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting.
  • Adjusted side wall to look pre-damaged. Thank you ryven for reporting.

to original:

  • Improved VO announcements.
    – As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”.
    – As soon as one has been breached VO is: “defend/destroy the side OR main entrance”.
    – Added VO announcements for active map objectives when joining a team.
    – Added VO announcements for the guardtower.
  • Added base alarm that sounds for 15s when the main entrance gets destroyed.
    – Guardtower alarm speaker works dynamically.
  • Added colour-coded guiding system intended to ease new players into the map.
  • Added ambient sounds.
  • Construciton materials have been made in the style of original maps.
  • The Forward Door (before Transmitter Door 3) is now linked to the generator.
  • Spectator limbo cam has been fixed (was inside of terrain).
  • Construciton materials have been made in the style of original maps.
  • Doors have been widened to allow for faster movement.
  • Visual changes have been made.

-----Download-----
ModDB
(Sourcefiles included)

-----Notes-----
The mapfile is included.





(KeMoN) #4

Ice (version 3)

This is a visual overhaul of the original Ice which was created by id software.

Story

The Axis try to get hold of documents left behind in a quickly abandoned fortress to radio them to the headquarters for safe-keeping.

Changelog

to original:

  • Improved VO announcements.
    – As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”.
    – As soon as one has been breached VO is: “defend/destroy the side OR main entrance”.
    – Added VO announcements for active map objectives when joining a team.
    – Added VO announcements for the guardtower.
  • Added base alarm when the main entrance gets destroyed.
  • Added colour-coded guiding system intended to ease new players into the map.
  • Added ambient sounds.
  • Doors have been widened to allow for faster movement.
  • Visual changes have been made.

Download

ModDB

Screenshots

ArtStation


(KeMoN) #5

‘Ice, by id software’

BSP name etl_ice_v4.bsp
Status version 4
Latest Release December 2020
Players 16 vs 16
Original map by id software
Visual overhaul by kemon
Download Ice, by id software (v4)

Story

Campaign: Rocket Base

  1. ’Ice, by id software’
  2. ‘Frostbite, by Moonkey’
  3. ‘Missile, by eiM’ (planned)

Local resistance managed to leak information about a secret rocket base to the OSA headquarters. According to the intel, the Axis are developing a new rocket of devastating power. OSA headquarters organised a stealth attack to locate and gain access to said rocket base and steal the prototype. In the first mission, the Allies launch a stealth attack on an Axis coastal outpost. The Axis forces must retrieve crucial documents depicting the location of the secret rocket base which were left behind in an initial, hasty retreat to a nearby storage facility. In the second mission, the Axis fortify their position in the storage facility after successfully retrieving the documents. The Allies must infiltrate, steal the documents and radio the location of the secret Rocket Base to the OSA headquarters. In the third mission, the Axis attempt to hold the secret rocket base and prevent a loss of the weapon prototype at all cost. The Allies must find the prototype, neutralise and steal it so it can be sent to OSA headquarters for examination.

Media










Changelog

version 4

  • Adjusted height of swing lights to be flush with ceiling.
  • Improved overall lighting.

Compile parameters

<build name="Ice">
<command>[q3map2] -bsp -meta -samplesize 2 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 4 -samplesize 2 -bounce 3 -bouncegrid -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 2048 -patchshadows -external &quot;[MapFile]&quot;</command>
</build>

(KeMoN) #6

‘Ice, by id software’

BSP name etl_ice_v5.bsp
Status version 5
Latest Release January 2021
Players 32 vs 32
Original map by id software
Visual overhaul by kemon
Download 'Ice, by id software' (v5)

version 5

  • Adjusted lighting and terrain blending to improve performance.
  • Increased playercount from 16vs16 to 32vs32.
  • Removed flag sound from guardtower.
  • Fixed CP sounds playing in second round after /map_restart. (Thanks to WuTangH for reporting issue on ‘Supply Depot, by ginc’)
  • Fixed missing command map shader on forward bunker flag for Axis.
  • Fixed setstate error for non-existent entities.

Compile parameters

<build name="Ice, by id software">
<command>[q3map2] -bsp -meta -samplesize 4 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 4 -samplesize 4 -bounce 3 -bouncegrid -v -thresh 0.5 -shade -dirty -dirtdepth 256 -lightmapsize 2048 -patchshadows -external &quot;[MapFile]&quot;</command>
</build>

Read more here.