[ETL] Ice


(KeMoN) #1

ETL Ice v1

----- Overhaul of the original Ice map from ET and inspired from RTCW MP.-----

!WARNING! This version will not work in vanillaET. Please stand by for v2. !WARNING!

-----Story-----
In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost. The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.

-----Changelog-----
to original:

  • Improved VO announcements.
    – As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”.
    – As soon as one has been breached VO is: “defend/destroy the side OR main entrance”.
    – Added VO announcements for active map objectives when joining a team.
    – Added VO announcements for the guardtower.
  • Added base alarm that sounds for 15s when the main entrance gets destroyed.
    – Guardtower alarm speaker works dynamically.
  • Added colour-coded guiding system intended to ease new players into the map.
  • Added ambient sounds.
  • Construciton materials have been made in the style of original maps.
  • The Forward Door (before Transmitter Door 3) is now linked to the generator.
  • Spectator limbo cam has been fixed (was inside of terrain).
  • Construciton materials have been made in the style of original maps.
  • Doors have been widened to allow for faster movement.
  • Visual changes have been made.

-----Comparison Screenshots-----

-----Download-----
ModDB
(Sourcefiles included)
(not working in vanillaET. Stand by for v2)

-----Specs-----
Overhaul: kemon
Brush count: 12.186 / 7.590
Patch count: 340 / 32
Entity count (total): 1244 / 250
Entity count (ingame): 279 / 249
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 “[MapFile]”
[q3map2] -vis -saveprt -v “[MapFile]”
[q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 “[MapFile]”

-----Notes-----
The mapfile is included.
Location files and bot files are currently missing.





(ryven) #2

Love these RTCW textures :3


(KeMoN) #3

ETL Ice v2

----- Overhaul of the original Ice map from ET and inspired from RTCW MP.-----

-----Story-----
In an attempt to locate the X-Labs run by Deathshead in occupied Norway, the Allies have set up a position close to an Axis Outpost. The Axis forces must get hold of the documents left behind in the quickly abandoned fortress and radio them to the headquarters for safe-keeping. The Allies attempt to hold the fortress until further reinforcements can make their way to the location.

-----Changelog-----
to version 1:

  • Added antenna to radio transmitter building.
  • Added missing tracemap. Thank you IR4 and Ensiform for reporting.
  • Fixed hovering pipes in forward bunker.
  • Fixed icicles brushes have visible border. Thank you ryven for reporting.
  • Fixed several caulk leaks. Thank you ryven for reporting.
  • Fixed missing texture for documents model. Thank you ryven and WutangH for reporting.
  • Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting.
  • Fixed clipping issue on the watertower. Thank you WuTangH for reporting.
  • Clipped beams in radio transmitter. Thank you ryven for reporting.
  • Clipped windows in west bunker exit lookout. Thank you ryven for reporting.
  • Clipped tunnel borders. Thank you ryven for reporting.
  • Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting.
  • Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting.
    – Tracks in the bunker.
    – Stairs to main entrance.
    – Red pipe near Axis north barracks.
  • Adjusted several boxes to improve the movement around them. Thank you ryven for reporting.
  • Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting.
  • Adjusted rocks near Allied south barracks to use snow texture instead of desert rock.
  • Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting.
  • Adjusted side wall to look pre-damaged. Thank you ryven for reporting.

to original:

  • Improved VO announcements.
    – As long as both Main Entrance and Side Wall are active VO is: “defend/destroy entrances”.
    – As soon as one has been breached VO is: “defend/destroy the side OR main entrance”.
    – Added VO announcements for active map objectives when joining a team.
    – Added VO announcements for the guardtower.
  • Added base alarm that sounds for 15s when the main entrance gets destroyed.
    – Guardtower alarm speaker works dynamically.
  • Added colour-coded guiding system intended to ease new players into the map.
  • Added ambient sounds.
  • Construciton materials have been made in the style of original maps.
  • The Forward Door (before Transmitter Door 3) is now linked to the generator.
  • Spectator limbo cam has been fixed (was inside of terrain).
  • Construciton materials have been made in the style of original maps.
  • Doors have been widened to allow for faster movement.
  • Visual changes have been made.

-----Download-----
ModDB
(Sourcefiles included)

-----Notes-----
The mapfile is included.