[ETL] Frostbite


(KeMoN) #1

Frostbite

This is a visual overhaul of the original Frostbite which was created by Moonkey.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Latest version

Post in this thread


(Loffy) #2

Looks spectacular! Wolf:ET will never die. Thx for sharing.


(macbeth) #3

will work with the map version 4 for botfiles if i rename then ?


(KeMoN) #4

Yes, they absolutely should. There were no changes to brushwork.
But if you still encounter a problem thrn please let us know here.


(KeMoN) #5

Frostbite (version 7)

This overhaul is now closer to the original Frostbite again which was created by Moonkey. The last public release was a bit too different and tried to push its own visual style with angled doorways onto the map, which is not ideal.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shoutcaster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB
WolfWatch
WolfFiles

Screenshots


(KeMoN) #6

Frostbite (version 8)

Smaller update for the ET: Legacy overhaul of the original Frostbite which was created by Moonkey to fix one crash and implement a few collision improvements.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to last version:

  • Fixed crash on timelimit hit, due to unassigned Axis intermission camera.
  • Improved clips for various stairs to prevent bobbing effect.
  • Removed collision from cables/ropes at wooden stack outside the main entrance.
  • Clipped window at main entrance.
  • Deepened the niche at Axis spawn with broken cabinet to have same size as original ‘Frostbite, by Moonkey’.
  • Added working cabinets to niche mentioned above that server admins can enable with map script. (Was also in original Frostbite for LMS; disabled by default.)
  • Added detail to empty walled-off areas.
  • Added sky portal.
  • changed dynamic storage_wall lights to re-use existing shaders.

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shoutcaster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB

Screenshots


(KeMoN) #7

Frostbite (version 9)

This is a visual overhaul of the original Frostbite which was created by Moonkey.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to last version:

  • Removed rogue clip at office entrance.
  • Changed catwalk in warehouse from clipweapon to clip. It is now permeable for weapons.
  • Simplified collision of machines at side entrance.
  • Added player clips to various shelves, pipes and doorways.
  • Fixed one alarm speaker not being named correctly.
  • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
  • Removed collision of blackboards.
  • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
  • Changed interior lighting to be a bit warmer in colour.

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shout-caster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB

Screenshots

ArtStation