[ETL] 'Frostbite, by Moonkey'


(KeMoN) #1

‘Frostbite, by Moonkey’

BSP name etl_frostbite_v11.bsp
Status version 11
Latest Release January 2021
Players 32 vs 32
Original map by Moonkey
Visual overhaul by kemon
Download 'Frostbite, by Moonkey' (v11)

Story

Campaign: Rocket Base

  1. ‘Ice, by id software’
  2. ’Frostbite, by Moonkey’
  3. ‘Missile, by eiM’ (planned)

Local resistance managed to leak information about a secret rocket base to the OSA headquarters. According to the intel, the Axis are developing a new rocket of devastating power. OSA headquarters organised a stealth attack to locate and gain access to said rocket base and steal the prototype. In the first mission, the Allies launch a stealth attack on an Axis coastal outpost. The Axis forces must retrieve crucial documents depicting the location of the secret rocket base which were left behind in an initial, hasty retreat to a nearby storage facility. In the second mission, the Axis fortify their position in the storage facility after successfully retrieving the documents. The Allies must infiltrate, steal the documents and radio the location of the secret Rocket Base to the OSA headquarters. In the third mission, the Axis attempt to hold the secret rocket base and prevent a loss of the weapon prototype at all cost. The Allies must find the prototype, neutralise and steal it so it can be sent to OSA headquarters for examination.

Media










CONTINUE READING HERE


(Loffy) #2

Looks spectacular! Wolf:ET will never die. Thx for sharing.


(macbeth) #3

will work with the map version 4 for botfiles if i rename then ?


(KeMoN) #4

Yes, they absolutely should. There were no changes to brushwork.
But if you still encounter a problem thrn please let us know here.


(KeMoN) #5

Frostbite (version 7)

This overhaul is now closer to the original Frostbite again which was created by Moonkey. The last public release was a bit too different and tried to push its own visual style with angled doorways onto the map, which is not ideal.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shoutcaster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB
WolfWatch
WolfFiles

Screenshots


(KeMoN) #6

Frostbite (version 8)

Smaller update for the ET: Legacy overhaul of the original Frostbite which was created by Moonkey to fix one crash and implement a few collision improvements.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to last version:

  • Fixed crash on timelimit hit, due to unassigned Axis intermission camera.
  • Improved clips for various stairs to prevent bobbing effect.
  • Removed collision from cables/ropes at wooden stack outside the main entrance.
  • Clipped window at main entrance.
  • Deepened the niche at Axis spawn with broken cabinet to have same size as original ‘Frostbite, by Moonkey’.
  • Added working cabinets to niche mentioned above that server admins can enable with map script. (Was also in original Frostbite for LMS; disabled by default.)
  • Added detail to empty walled-off areas.
  • Added sky portal.
  • changed dynamic storage_wall lights to re-use existing shaders.

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shoutcaster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB

Screenshots


(KeMoN) #7

Frostbite (version 9)

This is a visual overhaul of the original Frostbite which was created by Moonkey.

Story

A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.

Changelog

to last version:

  • Removed rogue clip at office entrance.
  • Changed catwalk in warehouse from clipweapon to clip. It is now permeable for weapons.
  • Simplified collision of machines at side entrance.
  • Added player clips to various shelves, pipes and doorways.
  • Fixed one alarm speaker not being named correctly.
  • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
  • Removed collision of blackboards.
  • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
  • Changed interior lighting to be a bit warmer in colour.

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Structural mesh and VIS blocking has been improved.
  • Simplified shout-caster movement by allowing spectators to go through terrain clips. (namely mountains outside)
  • Lighting has been adapted to better suit a night-time setting.
  • Collision has been improved for railings made out of patches.
  • Different routes inside the facility have received different colour coded trims at the bunker walls to simplify call-outs to teammates.
  • Banners have been removed.

Download

ModDB

Screenshots

ArtStation


(KeMoN) #8

‘Frostbite, by Moonkey’

BSP name etl_frostbite_v10.bsp
Status version 10
Latest Release December 2020
Players 20 vs 20
Original map by Moonkey
Visual overhaul by kemon
Download Frostbite, by Moonkey (v10)

Story

Campaign: Rocket Base

  1. ‘Ice, by id software’
  2. ’Frostbite, by Moonkey’
  3. ‘Missile, by eiM’ (planned)

Local resistance managed to leak information about a secret rocket base to the OSA headquarters. According to the intel, the Axis are developing a new rocket of devastating power. OSA headquarters organised a stealth attack to locate and gain access to said rocket base and steal the prototype. In the first mission, the Allies launch a stealth attack on an Axis coastal outpost. The Axis forces must retrieve crucial documents depicting the location of the secret rocket base which were left behind in an initial, hasty retreat to a nearby storage facility. In the second mission, the Axis fortify their position in the storage facility after successfully retrieving the documents. The Allies must infiltrate, steal the documents and radio the location of the secret Rocket Base to the OSA headquarters. In the third mission, the Axis attempt to hold the secret rocket base and prevent a loss of the weapon prototype at all cost. The Allies must find the prototype, neutralise and steal it so it can be sent to OSA headquarters for examination.

Media










Changelog

version 10

  • Changed catwalk in warehouse from clip to clip missile. It is now permeable for weapons except grenades, rockets, etc.
  • Moved vent opening near Service Door for better alignment with surrounding textures. (Thank you Aciz for reporting.)
  • Adjusted terrain shader on snow patches in inner courtyard for proper snow behaviour. (Thank you Aciz for reporting.)
  • Improved player collision to simplify movement. (e.g. doorways and railings) (Thank you Aciz for reporting.)
  • Reverted clip brushes for truck in inner courtyard back to original to re-enable a trickjump. (Thank you Kimi for reporting.)
  • Adjusted terrain brushes near Storage Wall to re-enable a trickjump. (Thank you Bystry for reporting.)
  • Remove spotlight style from most light sources inside the facility. (Thank you hatcher for reporting.)
  • Changed floodlight colour to uniform white. (Thank you Aciz for reporting.)

Compile parameters:

<build name="Frostbite">
<command>[q3map2] -bsp -meta -samplesize 2 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 4 -samplesize 2 -bounce 3 -bouncegrid -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 2048 -patchshadows -external &quot;[MapFile]&quot;</command>
</build>

(KeMoN) #9

‘Frostbite, by Moonkey’

BSP name etl_frostbite_v11.bsp
Status version 11
Latest Release January 2021
Players 32 vs 32
Original map by Moonkey
Visual overhaul by kemon
Download 'Frostbite, by Moonkey' (v11)

version 11

  • Adjusted lighting to increase performance.
  • Converted smaller brushwork to .ase models to reduce lightmap data and improve performance.
  • Increased supported playercount from 20vs20 to 32vs32.
  • Reduced volume of wind sounds to reduce distractions.
  • Further improved player collision at railings and doorways. (Thank you Aciz for reporting.)
  • Changed clips for barrels and couches for proper hit- and footstep sounds. (Thank you Aciz for reporting.)
  • Reduced weird shadows from the ceiling lamps in the office area. (Thank you Aciz for reporting.)
  • Fixed missing shader for bush model. (Thank you Aciz for reporting.)
  • Reverted collision on stairs down to garage to reenable a TJ. This also reintroduces bobbing effect. (Thank you Aciz for reporting.)

Compile parameters

<build name="Frostbite, by Moonkey">
<command>[q3map2] -bsp -meta -samplesize 2 -v -mv 1024 -mi 6144 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -v &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -fast -samples 4 -samplesize 2 -bounce 3 -bouncegrid -v -thresh 0.5 -shade -dirty -dirtdepth 256 -lightmapsize 1024 -patchshadows -external &quot;[MapFile]&quot;</command>
</build>

Read more here.