During the beta we have never experienced lag as often as it appears now (all the time). What I am trying to say is that the lag issues we all have been experiencing is not due to a problem before the 1.0 update was released, at least not one that would have shown itself or affect the game during that time. The developers most likely would not have been able to simulate the real world stress on the servers post update.
I know that there are existing issues with Dirty Bomb’s net code, at least that is what other people say. An example of this would be the often mentioned lack of latency distribution, a supposedly major setback to becoming the proper competitive e-sports title that Dirty Bomb is supposed to become. In another thread talking about these lag issues someone else mentions that the problems stem from the UE3 engine itself, which has supposedly been discussed for a long time now. Have a look for yourself.
Please don’t speak for all of us and state that we all have the same negative experiences. Why not talk a bit more about your own experiences regarding this topic? I have had a couple issues in the past that I’ve reported and had resolved almost instantly. Personally, I don’t have any complaints in this aspect. Sure they could be a bit more involved but I’m sure they have other things to do. I also think there is a reason why things are kept simple. Ill admit, I like being involved in the technical side of things as well. However, other players wouldn’t find it entertaining nor informative when they can’t understand half of what is being said. They need to appeal to everyone. Why come to this conclusion, accusing the developers for treating us like toddlers?