New SP Map - test map of the addon for rtcw


(vicpas) #294

Hello, Dialog.
I suggest you modify some of the names of the maps in your list to avoid future conflicts with the original maps.

cinema1
escape
citadel
castle tram
steinvillage
[B]station/B

cinema2
darkvillage
old monastery
crypt1
crypt2
church

cinema3
the ruined city
scientist
newweapon
move
tiger

cinema4
green forest
airbase
birds of prey

cinema5
forest
norway base
lab1
lab2
boss2

cinema6
mistery
village
strangehouse
ruin
castle
(*) This name was used for one map on addon “Arkot_Mappack”
The list above was copied from https://www.wolffiles.de/


(melc_av) #295

Hello Dialog,

Your videos are very helpfully for mapping.
But these videos are only about texture. Do you have some recorded about create arhitecture and about scripting?
Thanks in advance. Would be great to upload it because would be very helpfully for beginner mapers.


(ronboy) #296

I agree with Vicpas and melc_av. Both of you have stated some very good suggestions that Dialog will hopefully consider. :slight_smile:


(ronboy) #297

Dialog has uploaded a seventh video that showcases the progress that he’s making with his Rtcw SP addon! You can watch it on my website here: https://goo.gl/pUaYNm


(melc_av) #298

Hi Ronboy,
Dialog recorded one video subtitled “Comming”.
I’m wondering what’s comming: map escape test or all project?
Do you know more?


(Dialog) #299

Hi all

Test first chapter (2 maps, quests not wrote )
cinema1 - original
EscapeCastle
Citadel (modified)
sp_pak8.zip pass: 123wolf

Waiting for video! :slight_smile:


(melc_av) #300

Citadel modified in what way?
It is not looking like second map of Enemy Castle?


(Dialog) #301

Test it _)


(vicpas) #302

Hey, Dialog.
Cutscene1 also needs renamed, because the original game has one map with this name.
cinema1 can be used.


(Dialog) #303

Hi vicpas
it’s a remake ) the replacement will be only playing maps :slight_smile:


(ronboy) #304

[QUOTE=Dialog;574158]Hi all

Test first chapter (2 maps, quests not wrote )
cinema1 - original
EscapeCastle
Citadel (modified)
sp_pak8.zip pass: 123wolf

Waiting for video! :)[/QUOTE]

Hello, Dialog. Nice to see more maps from you. I’ll advertise these new maps for testing via one of my website updates, and I’ll send you an email with the corrections that need to be made. :slight_smile:


(melc_av) #305

Hello Ronboy,

You don’t think that all sugestions to be posted here. This topic is open for this reason here as well.


(Dialog) #306

Feel the atmosphere of Wolfenstein castle! Winter, a lot of secrets, treacherous enemies! :slight_smile:
/plus.google.com/u/0/collection/gYqrNF


(melc_av) #307

[QUOTE=Dialog;574175]Feel the atmosphere of Wolfenstein castle! Winter, a lot of secrets, treacherous enemies! :slight_smile:
/plus.google.com/u/0/collection/gYqrNF[/QUOTE]

Indeed. Very athmospheric.
I can’t wait to play this addon.
When do you think will be ready?


(melc_av) #308

30 levels. 6 revealed but 24 unspoiled.


(Dialog) #309

All missions at once? No, it will not be interesting ). Re-did : Escape castle - Crypt/catacomb 1 - Crypt/catacomb 2 - Dark Village ====

Need to do 5 more missions + 2 script

  • 20 revealed :tongue:
  • 2 script
  • 5 (( in work

(melc_av) #310

[QUOTE=Dialog;574178]All missions at once? No, it will not be interesting ). Re-did : Escape castle - Crypt/catacomb 1 - Crypt/catacomb 2 - Dark Village ====

Need to do 5 more missions + 2 script

  • 20 revealed :tongue:
  • 2 script
  • 5 (( in work[/QUOTE]

I thought that will be one big project 5 missions - 30 levels.
You revealed only 6 not 20: escape, citadel, steinvillage, greenforest and airbase.
I understood well: you remade escape, crypt 1, crypt 2 and dark village?
Your project will have 27 maps (20 revealed, 2 need script and 5 in work) not 30?


(melc_av) #311

You don’t want to release all project once? You want to reveal maps one by one?
The project will be in English?


(Dialog) #312

Once 1 mappak _)

English


(Dialog) #313

Where’s the game video walkthrough?